A Rose in the Twilight
Top Critic Average
Developer: Nippon Ichi Software
Publisher: NIS America
Genres: Puzzle, Adventure
Every stage is a puzzle waiting to be pieced together. The further you get, the harder it becomes, but the greater the risk, the bigger the reward. Discover how to solve each stage as you delve deeper into the story’s grim origins.
A Rose in the Twilight - Announcement Trailer | PS Vita
A Rose in the Twilight does a lot of things well. It crafts a story and a world that makes me care deeply about its central character, it’s visually spectacular when it’s not killing you with its hard-to-distinguish artwork, and it touches on moods and feelings that most other games don’t even attempt to venture into. For as much creativity as there is to be found throughout those aspects, there isn’t nearly enough in the actual gameplay. If the first half played more like the second half, it would have been an outstanding experience in spite of its short length.
As a spiritual successor to Firefly Diary, A Rose in the Twilight excels in nearly every way. The simple art style of the game makes the gruesome events of the game even more striking, and you feel for this mysterious, troubled girl and her equally mysterious golem companion, as they traverse death traps and monster mazes in search of answers. It’s a carefully constructed narrative that never once feels hindered or neutered by the lack of direct dialogue. Despite a few encounters that were too vague for my tastes, the puzzles and challenges you face in the game are satisfying and difficult in just the right way. It all comes together in a wonderful package with a few stray flaws, but they hardly end up detracting from an otherwise beautiful experience.