Fairy Fencer F definetly has its flaws, like the bland story and clichee characters that Neptunia did way better and smarter, it just can´t make the characters or humour appeal to me since it offers nothing new or innovative. Mixed with a very repetitive Gameplay and grinding mechanics it definetly is not for everyone but the excellent combat system and way of customization that furies offer you, really let it stand out from other Compile Heart games.
Senran Kagura Estival Versus truly surprised me, it offers an enjoyable story,a really good action based combat, which sadly gets too repetitive in my eyes, and a lot of Boobs and fan-service, which comes in the ultimate package with the PC-version! If you´re a Senran Kagura fan you probably already picked it up but if you want to try it out like me I would really like recommend it, due to it´s fun gameplay but since it provides so few background information and requires you to play the predecessor or dive into the wiki I don´t know if I blindly can. It´s definitely more than boobs but has many problems, especially story-wise, leading to a fun but way not perfect game.
With features like the Demon Hand it finally creates an own personality and shows how good a faster hunting RPG can be, while also giving away a lot of potential story-wise and fails to use its interesting and huge open world properly. It addresses a lot of Kiwami´s problems but fails at improving it biggest weak point, the repetition.
BERSERK is certainly not a perfect game, it suffers from confusing and struggling story-telling, repetitive gameplay and not working design concepts. Omega Force tried to squeeze the Berserk franchise in the Dynasty Warriors concept, removing a lot things that make it work and adding some new, not nearly as good things to it. However BERSERK nails one thing: Being Berserk. During the first ~6-7 hours BERSERK´s gameplay works well, due to unlockable combos, leading to a very enjoyable experience, combined with the brutal and fitting presentation. Honestly, I wouldn´t recommend BERSERK to someone who´s new to the franchise, it just can´t tell the story properly in order to understand what makes it so great and is just to “niche” to be enjoyable over its playtime. However, for Berserk fans like me this game fills a hole, the wish to finally play these amazing battles himself, to slaughter thousand of enemies himself and to experience this story himself.
Tarsier Studios created a truly unique game with Little Nightmares, showing how good horror could be. It creates an atmosphere, unchallenged by most games from the genre, with great artistic-design and creativity. Yet, the gameplay is too flawed to crown it as one of the best, too many bad design decisions and copied mechanics hold it back. Especially due to the short 3-5 hours long story with little to no replay value for a stiff 20 euro price tag make it hard to recommend it for everyone in an instant.
Troll and I is a horrible game, it doesn´t offer a good story or characters, doesn´t understand how to copy its gameplay-elements successfully and suffers from a consistent flow of bad design choices. Spiral House clearly didn´t know what Coop games need and how to design them, had no consitent vision for their game and failed at nearly everything they tried. Combined with the amount of bugs and gamebreaking moments, I could never enjoy the game or understand how this got through playtesting. However, the worst part for me is, that it even fails at delivering an enjoyable Coop experience.
A Rose in the Twilight has its little problems and annoying moments, due to bad design, like every game it´s not perfect. However they couldn´t change the fact that I enjoyed it, I loved it to be honest. Its story, characters, setting and the way it uses its beautiful visuals, to play with your expectations and emotions, made me fall in love with this game. Combined with a refreshing amount of creativity in its puzzle mechanics, which could always surprise and amaze me, make A Rose in the Twilight not only an amazing game but also one of the best Puzzlers I´ve played since a very long time.
Paradigm is a game full of creativity, love and humour, which never fails at drawing a smile on your face. It may suffer from a mediocre adventure gameplay with either too easy or too vaguely explained puzzles and an enjoyable yet disappointing second half. However there was never a point I was bored of Paradigm and when the credits rolled over my screen my thirst to see more of this world was gigantic. All in all Paradigm offers an okay-ish adventure gameplay but a journey no one with a sense for dark humour should miss, a must-buy.
The Signal from Tölva offers a beautiful world and artstyle with colourful landscapes, unique places, a compelling story and a wonderful implementation of its sci-fi theme. Yet it can´t fill its world with enough to keep it interesting for many hours, can´t offer a really fun Shooter experience for me and has not much that let it stand out Gameplay-wise. I´m sure there are people that can enjoy this game, especially if you´re a fan of its Gunplay but overall, I´m disappointed.
To conclude, PSYCHO-PASS Mandatory Happiness offers a really great story and amazing representation of the PSYCHO-PASS universe, letting us dive once again into this crazy world. It shows new aspects of this world, asks new questions and expands the universe, story-wise it´s pretty much what I expected. On the other hand, it suffers from a weak 2nd protagonist, a lackluster and boring presentation and some little problems within the story. It just never feels like the presentation PSYCHO-PASS needed to convey its world and their problems, resulting in a worse experience than necessary.