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The Spirit of the Samurai is an ambitious game that opts for a different artistic style and a risky combat system for this type of game. With this combination, the guys at Digital Mind could have backfired, but in the end they have created a game that not only fulfills everything it promised in its trailer, but also shows exquisite taste and know-how for being the first game from this Murcian studio.
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In conclusion, Indiana Jones and the Great Circle is not only a brilliant homage to the legacy of cinema's most famous archaeologist, but also a great first-person adventure game. MachineGames has managed to capture the essence of the franchise, offering an experience that combines action, clever puzzles, and an immersive narrative. Although it is not free from minor technical flaws, its gameplay and narrative make it a must-play for Indiana Jones fans and adventure game lovers.
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Symphonia is a short experience, barely reaching four hours in length, but it doesn't lack anything. As we said above, both the gameplay experience and the setting are superb, and we will always have the feeling that we are attending the performance of a musical piece in which each instrument is playing its line in perfect harmony with the rest of the orchestra.
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Neon Blood is a game based on an interesting premise and an excellent artistic and audiovisual section, an excellent letter of introduction for one of the most anticipated Spanish indies of the year.
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Spirit Mancer is one of those games that is really worth a stroll through the indie area of Steam. A game with a very nice artistic finish, but where it really shines, where it will amaze you, is for its great combat system, simple, fun but above all different, and that today, and given the current situation, is the best of all.
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Mario & Luigi: Brotherhood Connection is a huge, long-lasting adventure that kids and adults alike will love thanks to its addictive combat and progression system.
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AWAKEN: Astral Blade is, quite simply, a great metroidvania.
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Metal Slug Tactics offers a completely different experience to the typical "run and gun" of previous games.
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If you liked the classic adventure games of the time or if you are open to exploring an old adventure and don't mind the graphical lag, Tormenture is your game.
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After a few installments that, without being mediocre, were not up to par with expectations, Treyarch puts the Call of Duty saga back where it belongs. With the best campaign mode we have enjoyed in a long time, a very fun online and with the promise of a lot of content, Call of Duty: Black Ops 6 is a game that lives up to the great installments of the saga such as Modern Warfare 3.
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Slay the Princess is a short experience, a demented proposal, a poetic, psychedelic and wonderful madness.
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An immersive atmosphere and narrative and a unique and impeccable graphic and sound design
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Darkest Dungeon II is a groundbreaking, brave bet that could have gone wrong, but they have managed to reinvent it without touching the essential: its combats and its desperate difficulty.
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New World: Aeternum brings together the benefits of a great ARPG and the social gaming part of a great MMO without sacrificing anything along the way. A perfect game for those looking for a unique adventure and who occasionally feel like doing something more group-based, as well as for all those who want to spend the day raiding with their friends. The best proposal you can find in the MMO genre.
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Nikoderiko: The Magical World is a good example of the platform genre. A fun and challenging game that constantly gives us the feeling of playing something we've already played before. It's not something that bothers us too much and I'm sure that the little ones at home won't even mind, it's more likely that they won't even notice it, but it's true that comparisons are odious and it's a real shame that in the end the game doesn't have anything that gives it a personality that stays in our memories and that will make it end up going more unnoticed than it deserves.
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Silent Hill is a clear example that the kind of game we enjoyed in the late 90s and early 2000s can still be very relevant today if the product is treated with care and respect for what it was designed for at the time. It is not necessary to transform games into something completely different just to seek an audience that may not be reached anyway. By doing things right, you can reach all kinds of players without betraying the foundations laid by the product in question and without also causing discontent among the most loyal fans.
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Last Time I Saw You is a concise, compact experience, and quite short in length. But in that sense it is also perfect: its story and its development are not missing or extra. The entire time we are playing is time of enjoyment, and even the least exciting errand mission is pleasant, as it consists, at the very least, of a walk through an environment cared for down to the smallest detail, in which you can almost smell the wood of the trees and feel the autumn breeze caressing your hair. This is a calm, intimate, precious, and very, very tender game that makes us reconnect with that inner child that, oh my poor thing, we do not pay the attention to as we should in order to be happier, both him and us. So the occasion is unbeatable to sit next to him, cuddle up together, and accompany Ayumi on her adventure to save the world... and overcome the end of her childhood.
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Throne and Liberty is a great MMORPG, a very risky bet by Ncsoft and Amazon Games that, if it catches on with players, has all the makings of becoming one of those titles that will be talked about for a long time.
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With The Legend of Zelda: Echoes of Wisdom, Nintendo's long-running saga masterfully combines the most classic gameplay style with the freedom of action of the latest installments. It offers many hours of fun for the whole family in a highly finished product that will be a pleasure to play and enjoy from start to finish.
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Metaphor: ReFantazio is an ode to fantasy, to imagination, a game full of metalanguage, with a story and fascinating characters within a world as complex as it is wonderful. There are no words to define the magnitude of this game and the perfection with which each and every one of the systems that compose it work and behave with each other and with the player. It is a declaration of intentions, it is a slap in the face with an open hand to all those who think that evolving is breaking with the past and it is once again the benchmark against which the next games of the genre will have to be measured.
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