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Dragon Quest Monsters: The Dark Prince is a solid and enjoyable RPG that plays it very safe. If you enjoy Dragon Quest gameplay, then there's a lot to like, and the monster customization and fusing systems allow you to create some truly ridiculous monsters. Overall, it's a nice and breezy RPG. It doesn't break any molds, and it may not engage players who don't already enjoy Dragon Quest-style gameplay, but it knows exactly what it is and goes for it. Some technical issues hold it back and can drag down the experience, but Dragon Quest fans should be able to overlook that with ease.
The new Leviathan mode in Metal: Hellsinger is a whole lot of fun, though. It lets you jump into the game and engage with the combat in a way that feels less static than playing through one of the story levels again. The randomized boons make every run different and may sometimes push you to play with a different style than you normally would, and that's also a fun aspect of the mode. Meanwhile, the paid Purgatory DLC adds a great new weapon and a solid trio of songs, and between all of this, it's a decent excuse to spend six bucks and have a bunch of new fun with the game. I'm hopeful that the devs will tweak the ability to get those void crystals, though.
Granblue Fantasy Versus: Rising does what any good sequel should do, and that's take what works in the first game and amplifies its strengths while also fixing some of its shortcomings. The addition of new moves involving a special meter deepen the overall fighting mechanics, but it still retains the simpler control scheme for newcomers and as a comprehensive training system to help genre rookies get acclimated to the overall Arc System way of fighting. The character roster feels much more substantial and in line with what's expected from a modern-day fighting game, while the rollback netcode gives people more confidence in entering online bouts without fear of most network conditions creating an unplayable experience. If you can shake off the fact that a good chunk of the game is directly lifted from the first title, you'll greatly enjoy Rising.
I really wanted to love Custom Mech Builder. Earth Defense Force and customizable giant robots is everything I should want. Alas, Custom Mech Builder doesn't have much going for it. If you like creating giant anime robots to smash enemies, there are better choices. If you like over-the-top explosion-fests, there are better options. Pretty much the only thing Custom Mech Builder has going for it is how easy it is to make a bullet train with drill arms, but that amusement quickly wears out its welcome. As a budget $20 title, Custom Mech Wars might be worth the cost for the amusing builder, but mech fans can find better games that cost less.
Ultimately, Final Fantasy XVI: Echoes of the Fallen DLC is just another FF16 dungeon, albeit a fun one. There's a bit of scattered lore and a thin story to justify the exact events, but you're paying $10 for one more dungeon with a cool boss fight. If you were hoping for something a bit meatier or delves into some of the mysteries of the setting, you're probably going to be disappointed. Echoes of the Fallen feels more like fan service and a precursor to the upcoming The Rising Tide DLC.
Overall, Sifu is an amazing indie game that emulates martial arts perfectly in an interactive video game with flashy fights in cool environments, a satisfying learning curve, and a decent amount of content. I'll return many more times for just one more fight sequence, and the Switch version is perfect if you can overcome its unavoidable performance limitations.
Avatar: Frontiers of Pandora is going to appeal the most to die-hard fans of the film series. The ability to ride some of the creatures of Pandora and take in the lush surroundings of the moon are more than enough to satisfy those who want to wander around and soak in everything. For everyone else, the game is simply decent. The missions are very hit-and-miss in quality and execution, while the ability to use human and Na'vi weapons isn't as appealing as the developers may have expected. The world looks gorgeous, but navigating it isn't that intuitive due to a poor map and navigation system, and that also goes for other elements, like hunting and gathering. The game isn't terrible or as bleak as the first title, but you'll need to temper expectations to get some enjoyment out of Frontiers of Pandora.
Assassin's Creed Mirage is a solid entry that builds on previous titles while also honoring the roots of the series. It was a smart decision on Ubisoft's part to release Mirage as a stand-alone title rather than as DLC for Valhalla, as it doesn't require any prior knowledge of the franchise storyline, making it an easy entry point into the series. New players who enjoy their time with Mirage can pick up Assassin's Creed Valhalla to see where Basim ends up.
Valfaris: Mecha Therion is an awesome shoot-'em-up. It does a good job of encapsulating the classic shooter sensibilities while also making sure the melee combat fits in without feeling shoehorned. The presentation adheres to the heavy metal style artwork well, while also not obscuring anything of importance. The pacing ensures that the frustration is kept to a minimum. It is nice to see a shooter that isn't just another top-down bullet hell game, and genre fans of all skill levels will really enjoy Mecha Therion.
Persona 5 Tactica is a fun attempt to bring the ideas and concepts behind Persona 5 into the tactical setting, but at times it can feel more like a proof of concept. The core gameplay is a lot of fun, the story is enjoyable, and it's a good game for Persona 5 fans. It suffers from the cast being so overexposed that it's difficult to get super excited to see them again, and the actual persona element feels a tad lackluster.
If you take it on its own merits, Robocop: Rogue City isn't exactly a great experience. The combat is simplistic, the mechanics are slapdash, and you spend as much time finding someone's lost towel as you do shooting bad guys. Despite all of that, it's oddly compelling. It's ambitious and charming enough that if you're a fan of Robocop, you'll probably find it appealing to take a trip in his robo-boots. I can't imagine it holding much appeal for anyone who isn't excited for the chance to revisit the iconic locations of the franchise, but die-hard fans will probably revel in it.
Alan Wake 2 doesn't quite reach the highs of Control, but it's still an excellent game in the same vein. The atmosphere is almost unmatched, and it's an incredibly fun world to get lost in for hours at a time. The only thing that drags it down is the by-the-numbers combat, which is only a problem because I want to get back to the weird and surreal exploration as quickly as possible. Fans of the wild world Remedy has created will find a lot to like in Alan Wake 2, but newcomers might want to play through Control first to avoid being completely lost when a random janitor shows up and starts singing Finnish songs.
You already know whether you're a fan of the series, and Just Dance 2024 Edition won't sway your opinion. With that said, it is great to see that the game makes a strong, conscious effort to keep the song library fresh without juggling different games; each iteration is now essentially a big track pack expansion. It's also good to see that the video quality has only gotten better, with a combination of dynamic backgrounds and a few songs that feature different animation styles (instead of people in full-blown costumes). It may still be the only dance game in town, but at least you'll be assured that there's some effort in earning that title rather than winning it by default.
Wizard With a Gun scratches the survival roguelike itch quite nicely. There's variety in the levels and enemies, and you're inspired to make short journeys instead of taking one long trek. The toning down of some elements, such as complete item loss on death and lack of hunger and thirst meters, means that it is a little more forgiving than its contemporaries. The presence of co-op is welcome, even if it's online only. It's a fun game overall and worth checking out, provided you can get over the clunkiness in a few spots.
Hellboy: Web of Wyrd is a solid enough game even before taking into account the forgettable titles that have preceded it. The combat may be slower than expected, but the hits feel more meaningful. The bestiary is a little more diverse when taking into account how many environments you'll visit, and the roguelike nature of the game is well done when it finally kicks in. The title looks and sounds very good, but it is the toning down of both roguelike and Souls-like elements that makes this one more appealing to those who aren't necessarily big fans of either genre but remain curious nonetheless. It's a good experience that makes for a nice sleeper hit during this busy season.
Sonic Superstars is a fun and thoroughly by-the-numbers Sonic title, which is all it is really trying to be. It is the definition of an average Sonic game, it's competent, and it's often enjoyable. I had a good amount of fun with it, and it's a perfectly solid platformer. It doesn't reach the highs of Sonic Mania, which was always going to be a tough act to follow. If you like the 2D Sonic offerings, you'll have a good time with Sonic Superstars, even if it isn't likely to become a new favorite.
Obviously, there are a couple of rougher edges in this "reboot" of the Forza Motorsport series, but there is quite a solid game to be found. The PC version seems like it could use a patch or two to bolster the performance, and the AI doesn't seem to respect that you also exist on the track. However, this is a game that absolutely delivers if you are the kind of person who finds their peace while taking a vehicle on track and trying to find its absolute limit.
I'm not sure who's the target audience for Assassin's Creed: Mirage. It goes beyond returning to basics and is just basic. It's not terrible or unplayable, and if you enjoy the core Assassin's Creed gameplay or want a chance to run around Baghdad, it might scratch your itch. The problem is one that I've never had with an Assassin's Creed title before. They have problems, flaws, and issues aplenty, but each one felt like there was ambition behind it. Mirage feels unmemorable and bland and plays like a phoned-in Assassin's Creed title.
Ultimately, Starfield is a very enjoyable game that takes the overall formula that Bethesda established in games like Skyrim and Fallout 4 and expands upon it. It is familiar in the ways that feel comfortable, but the game feels like an exciting new experience. It's unfair to compare it to games like No Man's Sky given the vast difference in scope, but at the same time, I wish that the ways the ships are handled didn't feel so compartmentalized with the reliance upon menu-driven fast-travel. Starfield really tries to be many things all at once, and although there are varying levels of success to that end, the game is a downright joy to play.
You really, really have to like the kind of humor in High on Knife to enjoy the DLC. You're not going to get any character from the new gun, and Knifey's psycho nature doesn't take long to become grating when compared to the rest of your living loadout. The combat is less enjoyable than before, since the pinball gun is the only weapon you can use to deal any real damage, and the act of collecting everything in the game feels more meaningless since you don't get anything from it. If you're into the rambling nature of the jokes with a sense of humor that's often crude or referential with no real payoff, then you might want to check this out, but anyone who's hoping for good gameplay to balance the humor will be disappointed.