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TETRA's Escape is a simple game for completionists. One hour is enough to get all achievements and trophies, but it offers quite a bit more beyond that. It's a nice logic game, but nothing outstanding.
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I Hate Running Backwards is an interesting take on endless runners. You need to fun away from hordes of enemies, but also survive. You run backwards while annihilating enemies trying to chase you. The gameplay is interrupted by various minigames, graphics are simplistic but nicely implemented, and you can even bring a friend to help you out.
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Trulon starts interesting, but soon enough we find out why people are displeased with the game. Despite its great visuals and interesting mechanics based on strengths and weaknesses it makes us hate it as soon as the difficulty ramps up. There are many points when progress is blocked by almost unbeatable opponents and frustrating card system.
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Bouncy Bullets is quite simple platformer published by Ratalaika for consoles. It's cheap and easy Gamerscore, trophies and achievements. It's not that good game, though one can appreciate gameplay that requires good timing and finishing all the levels without stopping.
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Circuit Breakers is supposedly inspired by Smash TV, but I can't resist the feeling that Smash TV was way more than just an inspiration. The game seems to take classic's concept and adapt it to the second decade of 21 century.
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Shoppe Keep is a nice game on the surface, but it lacks any depth beyond the shop walls. That's why it gets repetitive very quickly and only trophy/achievement hunting can keep us playing.
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Battle Princess Madelyn is an old game made today. It inherits all the virtues and all the flaws of its origin era. In addition it mixes styes which is tiring. It often shows why we wish to play old games, but when they come, we hate them.
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Devious Dungeon is a nice translation of a simplistic mobile game to the world of consoles. It plays surprisingly nice, is quite fun, but what makes it great also hinders it. It's sprite based 2D game controlled with four buttons that can bi addictive, making us play one more level, but when it looses our focus, there's no going back to it.
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Asdivine Hearts is a calssical jRPG. It's not pretty, the sound is almost non-existent, but it plays like a good old game. And this is what the game has to relay on – gameplay.
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Tiny Troopers: Joint Ops is a title that should have stayed on mobile. Simplistic and short levels, awkward switch from paid options to free ones, and earlier gameplays on mobile take away from console experience.
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Bulb Boy is interesting and pretty game, but it's still too short and lacking too much to justify its price.
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Hell Warders is a bad game that doesn't justify the price tag. It's a simplistic action tower defense game that underdelivers when it comes to both defining factors - being an action game and being a TD.
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Bird Game + is not a robust game. It's simplistic and short. It represents typical one-person projects and fits in perfectly into Ratalaika Game's publishing portfolio. It's a quick 1000G and platinum trophy.
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Daggerhood is a simplistic platformer in which our main mode of transportation is... A dagger. It merges trivial platformer gameplay along with nice teleportation mechanics, resulting in 100 levels and 5 worlds of fun.
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Defener's Quest is a 6-year old game that finally showed up for consoles. It's too expensive, but offers quite fun experience only hindered by suddenly spiking difficulty in some levels to immediately go back to normal a level after. Isn't it fun to 'die' at the beginning of the game?
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If you like drifting this game might be for you. Unfortunately you can still feel smartphone past of this title and that make cars are too expensive. The game almost expects you to pay more, but there is no such option anymore. It's a nice small game haunted by straight port with a little thinking behind it.
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Fearful Symmetry & The Cursed Prince is overpriced game that can deliver a nice gameplay experience if we omit the fact that it makes us play levels over and over again. The only difference is placement of traps.
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Earth Atlantis is a uniquely looking, but badly designed game. It bases it's gameplay on conquering the flooded Earth and killing beasts inhabiting this brave new world.
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Despite both simplistic design and idea behind the game, Tiles is a great puzzle game that relays on our quick thinking and nimble fingers. In the game you can play on levels created by developers or download one of many user-created levels. Tiles starts easy to show us the game, but ends really demanding and sometimes infuriating.
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Has Been Heroes offer an interesting gameplay. It combines turn-based and rock-paper-scissors combat to give us unexciting, too difficult and unforgiving gameplay. It always leaves us unprepared for next encounter and gives us almost nothing in return for our blood.
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