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Looking and playing very similarly to the 2003 original, the new Amplitude packs a thumping good progressive electronica soundtrack which suits its slick and nicely polished gameplay perfectly. Where the game does fall a little flat is in its lasting appeal. It doesn't take long to beat the campaign and unlock almost all of its tracks, and once you've done that, the leaderboards are the only place where a long-term challenge can be found.
There are games where 30 hours seem to fly by in an instant, and there are games where I'll be playing for what seems like days upon end, only to find that I've only put in 10 hours. At the risk of sounding more negative than I'd like, The Legends of Heroes: Trails of Cold Steel has mostly fallen in the latter category for me.
What more can I say? I loved SteamWorld Heist and I think everyone should play it. Even if you don't normally like tactics games, Heist might be able to change your mind. It might not make a lot of Game of the Year lists, but I can assure you that it is one of 2015's best.
DariusBurst Chronicles Saviours perfectly replicates an original arcade experience, and delivers a ton of old-school-feeling shoot 'em up content in the process. However, despite looking and sounding excellent, the action doesn't vary much, meaning that it will likely only appeal to hardcore fans of the series.
I still have a ways to go before I'm ready to weigh in on this RPG, but my impressions so far suggest a game that may not be precisely essential but should nevertheless prove enjoyable enough to most RPG fans to warrant a play... even if you found Gates to Infinity as lacking as I did.
Although the single-player side of the game is weak, Rainbow Six: Siege's multiplayer modes are a huge amount of fun. Tense, thoughtful, and tactical, they play very differently to most run-and-gun shooters. While the game's content does feel a little slim at launch, there's no denying it's highly enjoyable to play - especially when you have a team of players working together.
Avalanche Studios returns with another sandbox of destruction. Just Cause 3 is a lot like Just Cause 2, but a host of additions including the wingsuit and gear mods make the game a joy to play. Add in some amazing graphics, stunning explosions, and a huge world and you have a nearly perfect title. One only brought low by online connection issues.
From Software has always excelled when it comes to DLC, and The Old Hunters is no exception. It's simply some of the best Bloodborne content you'll ever find, especially if you blazed through the game last Spring and need a valid reason to relive the nightmare all over again.
In some ways, Star Wars: Battlefront is a pleasant surprise. It feels so much more polished than it did at E3, and the effort that DICE has put into the visuals pays off in one of the best-looking games of the year. But every facet of the game is hurt by the lack of variety in the environments, vehicles, weapons, and even enemies. It's a startlingly limited package made more disappointing by the fact that the actual gameplay is really fun. It may reach its potential in a year; but for now, it's one more potentially great game sabotaged by what appears to be a cynical marketing plan.
LEGO Dimensions feels like the bare minimum required to qualify as a video game in this day and age—it's a shallow, repetitive experience that leans heavily on the appeal of LEGO toys and a dozen very expensive licenses... which probably explains why the $99 starter set only gives you access to a fraction of the total game content. There's nothing necessarily wrong with the toy expansion concept, but Dimensions' only advantage over its better-designed (and less expensive) competitors is the appeal of its license. Between its high cost, lowbrow design, and kid-addicting façade, Dimensions feels downright predatory. But the fanservice is great!
As always, multiplayer remains the lifeblood of StarCraft; but with competitive multiplayer having become so insular, it's nice to know that more casual fans have options outside of the campaign. As for the campaign itself, I'm going to have some more thoughts on that next week when I wrap up this review-in-progress and offer some thoughts on StarCraft II as a whole. En Taro Tassadar.
If you've played a Bethesda RPG, you should have a pretty good idea of what you're in for. Bethesda plays it surprisingly safe with the formula, but they also do a much better job with the story this time around, serving to elevate the game as a whole. While there's no denying that it can be a bit ridiculous at times, its sheer scope speaks for itself. Bethesda has succeeded in crafting yet another fascinating open-world RPG.
This fantastic sequence also underscores the reason this review isn't complete yet. Although I have an excellent grasp of both the strengths and weaknesses of Rise at this point, I need to see if that explosive, fiery battle is a sign of great things to come. TR13 became more and more bogged down with asinine GTEs and clichéd scripted action sequences as you approached the end, and Rise could very well end up going in that direction as well. I hope it doesn't, though. Tomb Raider may have been built on a foundation of borrowing ideas from other games and developers, but the series has long since established itself, and Rise proves it: It's great when it's brave enough to be itself, and not so great when it's trying to be some other game.
Don't let Yo-Kai Watch's kiddie appeal fool you: It might not be as deep as your average, adult-style RPG, but that isn't necessarily a bad thing. Level-5's gradual evolution of their "house style" has amounted to a true successor to Pokemon—one entirely free of its predecessor's 8-bit baggage.
Need for Speed returns to its urban car culture roots with a gorgeous-looking, very well designed game that offers five different racing styles to tackle - and a bevy of interesting cars to modify and make your own. Its story is a lot of fun, and it's set in an impressively large environment that is very enjoyable to drive around. A great arcade racer that's both challenging and addictive.
Anno 2205 is a satisfying city builder for those who may think that Cities: Skylines can be a bit complex. It looks great, building your cities is a breeze, and managing resources is easy. Unfortunately, once you've finished the campaign, there's not much left but more optimization and expansion. No mods or DLC make this a rather finite game.
After a solid start, Minecraft Story Mode Episode 2 is disappointingly short. Coming in at around an hour in playtime, the adventure is brisk and active, but it ends right when you're getting into it. A lot happens, but the impact is dulled due to the breakneck pacing.
Disney Infinity suffers from some very short-term flaws (that interface, ugh!) and long-term challenges (the price of the game adds up quickly). If you're willing to grapple with those issues, however, you'll find an excellent, expansive, and remarkably well-crafted action game brimming with variety. Dabbling in nearly every genre imaginable in addition to its baseline sandbox mode, Infinity 3.0 has appeal for players both young and old—that is, whether you grew up with Luke Skywalker or just cut your teeth on Anakin and Ahsoka.
Bedlam's concept is absolutely brilliant, and it's voiced very well too. Unfortunately, its stiff, unforgiving gameplay just isn't much fun, and what you're left with is a great idea whose potential just hasn't been fully realized.
The campaign mode hits some great highs over its somewhat short 15-mission span, but also occasionally suffers from a lack of variety, and some boss fights that feel disappointingly one-note. Halo 5: Guardians' strength is found in its PvP. Arena and Warzone offer two distinctly different flavors of action, and both are solid, very well designed, and a lot of fun to play. Ultimately, campaign is a good way to ease you into the game - but it's the PvP that delivers the best of what this game has to offer.