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Death of the Reprobate is an incredibly silly point-and-click puzzle game which uses Monty Python-style humor and an art design consisting of Renaissance paintings to create a hilariously random experience.
Though a little rough around the edges at the moment, Mirthwood is a definite up-and-coming RPG that’s been a blast to play.
Awaken: Astral Blade has an engaging story and some very good combat and platforming to boast, but it fumbles the ball a couple times in the translation and it can be difficult to determine where to go sometimes.
If you're interested in the history of the survival horror genre, this is an absolute must-play for you. If you're looking for a new survival horror game to play, then just be aware that this is an old game and feels accordingly. That doesn't have to be a bad thing, but I fear for many it will be.
Call of Duty: Black Ops 6 is an incredible experience, especially to a first time campaign player, delivering real action in both its multiplayer and single-player offerings.
On top of how excited it is to be so edgy, the levels are designed better than they have ever been before – the perfect mix of on rails, cinematic set pieces, platforming challenge, boost control, player choice of many routes, fun challenges, and great replayability come together to make Shadow Generations the hands-down best 3D Sonic game ever.
The Lake House is a short but effective mood piece with some fascinating thematic layers about the importance of the creative's voice in art, all pulled off in a way only Remedy could.
Tormenture does a fantastic job at modernising Atari classics such as Adventure for a modern audience while also being one of the scariest horror games of the year. I recommend this both to fans of the Atari classics looking for a nostalgia hit and younger horror game fans.
Last Time I Saw You has a great dramatic narrative that is bogged down by trying to do too much at once.
While some of the writing hasn't aged the best, everything else about Shadows of the Damned still feels great. It's a game from a different time, and one that won't be for everybody, but it's a gem that I can only hope will be rediscovered by the right crowd.
While We Wait Here isn't a bad game but it didn't impact me as much as I thought it would, being a story about a group of highly different characters seeking shelter in a diner during what might be the end of the world.
More of a sidegrade than an upgrade to its predecessor, the inherent appeal of Shin-chan, Japanese countrysides and summertime lollygagging come through enough to keep me captivated by the series.
Consistently and positively urprising with its level of quality and innovative ways of using the property, The Smurfs – Dreams is an unexpected treat for all platformer enthusiasts.
RetroRealms: Halloween is not a bad game, but it's one where the potential for more is very apparent. Its RetroRealms: Ash vs. Evil Dead counterpart has delivered on more and is a fun adaptation of the movie franchise, as the 16-bit 2D platformer style of game is a surprisingly great fit and manages to fit all of the charm of the original movies inside of it.
Drova: Forsaken Kin tries to mimic the "Nintendo Hard" action RPGs of yore, and succeeds to its detriment. If you're the sort of masochist who loves stunt challenges in Soulsbornes, you might find the 8-bit aesthetic and obtuse systems enjoyable. If you're not, then not so much.
Hidden In My Paradise is a delightfully cozy hidden object game that stands apart by offering three types of object-finding mission in each of its adorably designed level.
While Hollowbody is a beautifully designed survival horror game visual and audio-wise, its clunky controls and camera which has a mind of its own made it very frustrating to play.
Thronefall combines the economy and management elements of real time strategy with familiar tower defense mechanics to create a challenging and enjoyable gameplay with distinctive minimalistic visual design.
Europa is one of the bigger disappointments for me this year. It’s a game that’s nice to look at but a chore to play. Even at its very short runtime of around 3 hours, I got bored of the lack of mechanics and frustrated with the lackluster execution of them.
If you're only on PC, this is a solid way to experience my favorite horror game ever. PlayStation players may be better off with the original.