Arcade Sushi
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Battlefront certainly doesn't reinvent online multiplayer FPS gameplay or even have any lasting reasons to keep you coming back for more, but its presentation and nostalgic values are more than enough to keep casual gamers out there entertained.
Ultimately, we can only recommend The Curse of Brotherhood to those with an Xbox One who must have a platforming title on their system. Whether its Braid, Limbo, Fez or Super Meat Boy, there are plenty of other indie platformers out there that excel far beyond The Curse of Brotherhood in terms of everything except its graphics.
While it was definitely interesting to see all the pieces fit together in regards to Dead Rising 3's story, Operation Broken Eagle just doesn't offer enough new content. The experience is over all too quick, and even though there are some extra missions, it all seems like filler rather than a necessary addition. The new weapons are appreciated, but we hope the next add-on has a bit more depth and purpose
Strider wears its influences on its sleeve, but ultimately, this reboot doesn't bring much to the table beyond its stellar presentation.
Bound By Flame strives to live up to its forefathers, and while it doesn't exactly fail, it does make some serious mistakes that drag the experience down.
The entire game just boils down to pairing together items to save children. The narrative aspect of Road Not Taken is surprisingly thoughtful for its style of gameplay, but there isn't much to keep players engaged, nor is there any kind of incentive to keep playing after Year 15. On top of this, the game-stopping glitches we encountered should not have been an issue for a game this light on the PS4 hardware. Nevertheless, Road Not Taken is still a solid, if unspectacular puzzler on its own.
The hardened NHL fan looks past visual achievements, and finds a hollow experience devoid of some of the depth that made NHL 14 so good.
I was excited for Citizens of Earth, and I marked it down as the first 2015 release I wanted to sink my teeth into. What I bit off left a bad taste in my mouth.
Capcom's swansong to Street Fighter IV was hit with a massive combo breaker.
Knack II calls back to the action platformers of Sony's early days, and though it doesn't do anything remarkable or new, it's a simple and enjoyable escape.
Berserk and The Band of the Hawk is a button masher’s dream, but it doesn't bring much new to the Warriors template beyond putting players in Guts' shoes for action.
I might not have known what was going on -- frankly I still don’t -- but Gravity Rush 2 is still a good time even for a new guy like me.
While WWE 2K17 can be a ton of fun, a few specters of its past keep it from being a flawless experience.
Namco-Bandai wanted to create a sequel which retained the core of what came before it, while expanding where necessary, and the result is a sequel which suffers from that most crippling of sequel problems... mediocrity.
Dead Rising 4 sees the franchise's original hero forced back into action in a sequel that's bigger than any entry in the series before, yet feels more empty and bereft of excitement than its predecessors.
Monster Hunter Generations was formed from a simple idea: take a few elements from each of the previous Monster Hunter games, slap in a few new tweaks for good measure, and out comes a brand new game.
Hitman -Sapienza doesn’t live up to the free-form assassination sandbox that the previous episode set up.
It’s quick, it’s slightly less random, and it’s fun, which would be great if the game was released for a console. Unfortunately, as a handheld game, you’ll find that Mario Party Island Tour just isn’t much fun until you find a whole bunch of people playing with their 3DSes at a convention or something, and even then you’ll likely just play Street Pass mini-games anyway.
Well, if easy and weird is how you like it, Nintendo's Tomodachi Life may be just the Mii Rap Simulator/news program for you!
Though some new ground is tread, the first episode of The Walking Dead: Michonne doesn't bring much we didn't already know to the front.