Turns out Skyrim is even more fun the second time around.
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As a finale to the first year of Hitman content, and as an episode of Hitman on its own, this episode is easily the strongest chapter yet.
The challenge is well executed here, but the weakness in Hitman’s episodic structure starts to show with how out of place this chapter feels in context with the previous missions.
As the last full expansion for Destiny before Destiny 2, and a follow-up to The Taken King, Rise of Iron had big shoes to fill. It’s a shame then that it doesn’t.
NHL 17 is surprisingly easy to jump in and out of even in the mode dedicated full season and career modes. Its simple controls for beginners and unobtrusive tutorial system make it a very accessible game that still has a lot of depth.
Hitman does a great job of painting each target as a villain worthy of assassination. Even when the target is someone as unassuming as Jordan Cross, the lead singer of an indie band.
Kirby: Planet Robobot was a blast from start to finish. The platforming, combat and level design are better than they’ve ever been in a Kirby game.
Marrakesh is the best area and mission in Hitman so far. It rewards patience and a slower pace of gameplay than any previous mission.
Hitman -Sapienza doesn’t live up to the free-form assassination sandbox that the previous episode set up.
Ratchet and Clank isn't a remaster or a direct remake of the original because of it. More than anything the changes made in this reboot have improved on what made the first game so memorable.