Danny Saya
Turns out Skyrim is even more fun the second time around.
As a finale to the first year of Hitman content, and as an episode of Hitman on its own, this episode is easily the strongest chapter yet.
The challenge is well executed here, but the weakness in Hitman’s episodic structure starts to show with how out of place this chapter feels in context with the previous missions.
As the last full expansion for Destiny before Destiny 2, and a follow-up to The Taken King, Rise of Iron had big shoes to fill. It’s a shame then that it doesn’t.
NHL 17 is surprisingly easy to jump in and out of even in the mode dedicated full season and career modes. Its simple controls for beginners and unobtrusive tutorial system make it a very accessible game that still has a lot of depth.
Hitman does a great job of painting each target as a villain worthy of assassination. Even when the target is someone as unassuming as Jordan Cross, the lead singer of an indie band.
Kirby: Planet Robobot was a blast from start to finish. The platforming, combat and level design are better than they’ve ever been in a Kirby game.
Marrakesh is the best area and mission in Hitman so far. It rewards patience and a slower pace of gameplay than any previous mission.
Hitman -Sapienza doesn’t live up to the free-form assassination sandbox that the previous episode set up.
Ratchet and Clank isn't a remaster or a direct remake of the original because of it. More than anything the changes made in this reboot have improved on what made the first game so memorable.
Hyper Light Drifter shows a lot of potential thanks to its great combat and solid world building. Where it falls flat is its miserable starting area, boring exploration and inconsequential plot.
While the buggy AI and server issues hurt the Hitman experience, it isn't enough to hamper the core gameplay, which is fantastic.
Far Cry Primal seeks to put you in the shoes, or rather, hunting furs of a primitive human trying to survive and secure a place for his people, but it seems to get in its own way at the worst times.
How does Garden Warfare 2 improve on the original's mechanics and gameplay? In short, it doesn't.
Sword Coast Legends is a solid game who's one saving grace is its infinitely customizable DM mode. Fans of isometric RPGs or players looking for a traditional D&D experience won't be disappointed with Sword Coast Legends. The Dungeon Master mode is especially great for groups looking to transition from pen-and-paper to something more streamlined yet still robust.
Triforce Heroes is a great time for Zelda fans and fans of multiplayer games alike.
Destiny: The Taken King is the first expansion in the second year of Destiny and it changes so many of the core concepts, from its interface to its mechanics, that it feels like playing an entirely new game.
Volume is a strong game that is not without its flaws, but finds a nice home in the class of stealth games this year has already offered.
There are also quite a few memorable moments throughout the game, but when you're playing through the fourth or fifth chase scene or big dinosaur fight those initial flashes of brilliance lose their luster.
True to its name, there are no heroes in Not a Hero, but there is a very fun shooter despite its flaws.