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Precise combat combined with a good dose of chaos is the main attraction of En Garde!, but not its only bright point.
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The new game from Deconstructeam (The Red Strings Club; Gods Will Be Watching) is a true work of maturity in which the studio transcends its own references, without hiding them or turning its back on them.
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With its intelligent puzzles and interesting narrative, Sad Owl Studios' puzzle game leaves a lasting impression and resonates beyond its brief collection of levels.
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Capcom's classic game is back with a new installment that combines technical and competitive gameplay with new mechanics and modes to open up to new audiences.
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A game full of personality but that not always knows how to execute some of its most differential ideas, those that separate it from being simply a hack and slash "from the creators of".
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The new title from Intelligent Systems treats its story as a compromise that must be quickly broken out of by resorting to the oldest commonplaces within the genre.
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It's an uncomfortable and paradoxical feeling, in my case (I like that it's a closed game, but I'd also like it to be infinite), but I have a feeling it's also a good sign: I won't be uninstalling Slay the Spire, that's for sure, but I can imagine playing Mahokenshi until Steam's hour counter reaches three figures as soon as the context is right.
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Season wants to create a dialogue between the past and the future, forgetting that documentary filmmakers have their own interests and opinions and that it makes no sense to decontextualize culture.
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Digital Kingdom's dodge 'em up is a collection of good ideas and good decisions, an arcade so fluid and intelligent that it almost seems to float.
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The new game from Super Mega Team mixes genres with good hand and good taste in an expansive and ambitious adventure, in which you can feel the care in every corner.
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An unexpected sequel that respects its PS2 origins perhaps too much, stumbling more than necessary in its own ways and manias.
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The new game from Flying Wild Hog, their third release this year, applies the studio's philosophy —familiar formulas + maximum intensity— to a grindhouse Western comic in which there's not a moment for respite.
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Jumpship's debut shows admirable taste and intelligence, even if it doesn't always manage to hold interest with the same ease.
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Narratively, Obsidian leaves no loose nail in a complex and multi-layered story that oscillates between comedy and drama with surprising ease. None of its elements seem randomly placed, everything aligns to make us ask ourselves a series of questions that only we can answer: in what way should we remember the past? How do we deal with the mistakes we helped generate?
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The doubt as to whether or not a remake was necessary does not prevent Naughty Dog's classic from revalidating its position as one of the greats of its genre.
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Sam Barlow continues to explore the ways in which the image can be made interactive with his first explicitly cinematic video game.
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The reboot of Volition's once-popular series tries to adapt to our times but fails to have, at its core, anything different or of its own to say.
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With its virtues and its flaws, As Dusk Falls is a more than remarkable experience. A game that bets (almost) everything on a story that is approached in a direct way, without the need to lengthen it to meet the requirements in the duration of a more traditional experience.
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Although its self-aware vulgarity doesn't always hit the mark, Hell Pie has enough good ideas in its level design to be a good choice for fans of the genre.
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An enjoyable yet surprisingly insecure game that fails to bring its aesthetic and mechanical proposal to any narrative conclusion.
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