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713 games reviewed
72.3 average score
70 median score
59.0% of games recommended

VideoGamer's Reviews

VideoGamer
Josh Wise
7 / 10 - CARRION
Jul 23, 2020

Carrion abounds with the thrills of being the monster, then, but, less common and more cosy, with the kick of being in a monster movie—of slithering in celebration over the tropes of the genre. The good news is that, for a while, it works.

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9 / 10 - Necrobarista
Jul 21, 2020

The story of Necrobarista isn't lost in its bold anime-inspired style and maximalist presentation. These elements mix and swirl together like a cup of damned good coffee.

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Jul 14, 2020

The game may never have been as sweet as it was in the first of the three main areas, but, to its credit, that’s because I was swept along by the story.

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Jun 13, 2020

Disintegration poses interesting questions about how we will define the human experience in a recognisable future. It's not going to answer those questions, sadly, but the gameplay is so creatively rewarding and satisfying. Plus, cool robots.

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Jun 12, 2020

Where it succeeds isn't in how close it scrapes to the level of prestige TV, or to films. Its coup is not, "Look how closely we can make games resemble highbrow art." It's more, "Look what previously fenced-off realms we can get interactivity into."

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7 / 10 - Skelattack
Jun 2, 2020

As with the rest of the game, outside of the more focussed platform sequences, I was boosted through by the breezy mood more than anything else. Skelattack is a masterpiece in the art of the pleasant.

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7 / 10 - Maneater
May 23, 2020

The chief pleasures on offer are those of the power fantasy and of the newly burgeoning subgenre that we might call the zoological misadventure.

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VideoGamer
Josh Wise
8 / 10 - Huntdown
May 19, 2020

It rarely swells beyond the sum of its parts; with parts as precision-tooled as this, it doesn't need to.

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8 / 10 - John Wick Hex
May 9, 2020

John Wick Hex could have been a number of different games, none of them as strange and satisfying as this.

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VideoGamer
Josh Wise
Apr 29, 2020

When the credits rolled, I felt better, gunning for action, as if life were a thing to rage through with a smile on your face. How often does that happen?

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Apr 27, 2020

Does it succeed? Well, I don't know—I'm not an astronaut—but I can report that it has a pleasing gravity.

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7 / 10 - Moving Out
Apr 23, 2020

Pack up your troubles in your old kit bag, but don't drop them in the sea, and mind out for the runaway chickens, and remember to lift with your noodley arms rather than your legs.

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VideoGamer
Josh Wise
Apr 22, 2020

As a result of magnifying such a comparably miniscule portion of play, the pacing in the remake lumbers. Still, the prospect of leaving planet Earth for a few hours comes at a premium in our present moment.

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VideoGamer
Josh Wise
Mar 30, 2020

Resident Evil 3 is a play for our imagination as much as our memory. It understands that the fear we felt long ago didn't fade; it took root in our brains and mutated into myth. And this is what it might look like.

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VideoGamer
Josh Wise
8 / 10 - Nioh 2
Mar 23, 2020

With Nioh 2, Team Ninja has done a better job than anyone else at making smart innovations to a treasured design template.

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VideoGamer
Josh Wise
8 / 10 - DOOM Eternal
Mar 17, 2020

It's only when you stop playing, feeling somehow frazzled, energised, and jittery, that you realise the game has as much in common with the audiovisual arts as it does with a double-shot of espresso.

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Mar 16, 2020

Animal Crossing: New Horizons is beautiful and peaceful, offering safe harbour from the stresses of everyday life. There's so much to do and so much to see, so what's wrong with making a back seat?

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Mar 10, 2020

In the beauty stakes and beyond, there are very few, in the rarefied realms of indie or AAA, who can challenge it.

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VideoGamer
Josh Wise
8 / 10 - Dreams
Mar 6, 2020

Dreams is devoted to the realisation of exciting wishes, and with it Media Molecule has its defining, if not quite definable, game.

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8 / 10 -
Feb 11, 2020

Those intoxicated by the game's dreamy brew may argue that there are no detours—that, like the Zero, you're either on it or you're not. If you're anything like me and Conway, however, you'll be somewhere in-between.

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