Joshua Wise


81 games reviewed
66.7 average score
70 median score
53.2% of games recommended
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7 / 10 - Skelattack
Jun 2, 2020

As with the rest of the game, outside of the more focussed platform sequences, I was boosted through by the breezy mood more than anything else. Skelattack is a masterpiece in the art of the pleasant.

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7 / 10 - Maneater
May 23, 2020

The chief pleasures on offer are those of the power fantasy and of the newly burgeoning subgenre that we might call the zoological misadventure.

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8 / 10 - John Wick Hex
May 9, 2020

John Wick Hex could have been a number of different games, none of them as strange and satisfying as this.

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Apr 27, 2020

Does it succeed? Well, I don't know—I'm not an astronaut—but I can report that it has a pleasing gravity.

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Mar 10, 2020

In the beauty stakes and beyond, there are very few, in the rarefied realms of indie or AAA, who can challenge it.

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8 / 10 -
Feb 11, 2020

Those intoxicated by the game's dreamy brew may argue that there are no detours—that, like the Zero, you're either on it or you're not. If you're anything like me and Conway, however, you'll be somewhere in-between.

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Feb 3, 2020

The mood wafts above it all, overpowering any laughable suggestions of plot or character—neither of which fuels Zombie Army 4.

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Jan 27, 2020

It's a game of MacGuffins, so to speak—what you're doing and why you're doing it is inessential to the joys and the juice on offer.

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5 / 10 - Wattam
Jan 3, 2020

Wattam should be played, if for no other reason than to see a designer expressing ambivalence about his own ideas.

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It isn't that we miss the mists of Arcadia Bay specifically, or that we long to retread old ground; it's the slow etching of stories, scattered with care.

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