Joshua Wise


67 games reviewed
65.2 average score
60 median score
46.2% of games recommended
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Link's Awakening is happy to be history, and it defies you not to be, as well.

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It's easy to be skeptical of Ubisoft, but I happen to find much to revere in reliability. It's a solid shooter, with a happy churn of loot, elevated by Jon Bernthal. Fun for the few days it holds your attention.

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5 / 10 - Code Vein
Oct 1, 2019

I can't speak for anime fans, but die-hard FromSoftware devotees, as well as those who thirst for a really good vampire game – currently a malnourished bunch – are both parishes to which I belong. And I suspect both will wish for more bite.

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6 / 10 - The Sojourn
Sep 23, 2019

The Sojourn is a well-made puzzle game with a firm challenge and fresh mechanics layered in throughout, but the symbolism draped over it all is vague and boring.

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The fourth episode brings a welcome jolt of movement and energy, with an urgent pace and the introduction of a new, intriguing character. Some of the branching choices still feel shallow.

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8 / 10 - Control
Aug 26, 2019

Control is Remedy at its best: pulpy, weird, and immensely satisfying to play. Its setting is a potent concoction of '60s brutalist style and wacky sci-fi. Performance issues hamper the shootouts, and the characters are a little cold, but it's the setting and atmosphere that win the day.

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Jun 25, 2019

The Sinking City is well worth playing for the initial rhythm of its casework and the freshness of its setting, but its mechanics, like its mystery, end up flooded.

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May 13, 2019

A Plague Tale: Innocence has some clunky writing in places, and its play gets stale after a time, but it prevails with a compelling mystery and a beautiful world.

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8 / 10 - Days Gone
Apr 25, 2019

Days Gone is a grim, beautiful B-movie; its action and writing are full of pulpy thrills, and by the end of it, I found myself liking a character called Deacon St. John – an achievement in itself.

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4 / 10 - RICO
Mar 15, 2019

RICO has a cracking central idea, but it's strained by awkward mission design, shaky performance, and a whippy aim that often misses the mark.

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