Where it succeeds isn't in how close it scrapes to the level of prestige TV, or to films. Its coup is not, "Look how closely we can make games resemble highbrow art." It's more, "Look what previously fenced-off realms we can get interactivity into."
Uncharted 4 confidently closes the book on the series, and goes out on a high note, without feeling the need to go over-the-top with its conclusion. The things that it does well are much bigger, and much more important than the few niggling things that it – along with its three predecessors – gets wrong. Naughty Dog has increased its powers of misdirection exponentially, advancing the series in its skillful and peerless storytelling, whilst leaving the gameplay more or less unchanged. Thankfully they have not left it untouched, and this is clearly the best – and last – of what is now an unrivaled quartet of games.
Every now and again a game is more than the sum of its parts; Hyper Light Drifter is a game that is precisely the sum of its parts. Taking inspiration from the very best, Preston and his team at Heart Machine have delivered an experience that shines. Occasionally obscured by the lack of a coherent visual language, the game relies on your willingness to invest a little bit of your head, your heart, and your guts and bravado. Given how good Hyper Light Drifter is, I don't think you'll find that very hard.
If you’re a fan of bullet-hell, synthwave, neon, the eighties, samurai swords, or creepy bunny masks, then you owe it to yourself to play Furi. If you’re a fan of none of the above, but you like masterful game design then you should play Furi. It respects you; it doesn’t pander to you, it’s subtle, and at the best of times it will make you feel like a skilled and masterful warrior, because by the end of it, you will be.
Control is Remedy at its best: pulpy, weird, and immensely satisfying to play. Its setting is a potent concoction of '60s brutalist style and wacky sci-fi. Performance issues hamper the shootouts, and the characters are a little cold, but it's the setting and atmosphere that win the day.