Joshua Wise


91 games reviewed
67.2 average score
70 median score
57.3% of games recommended
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The fourth episode brings a welcome jolt of movement and energy, with an urgent pace and the introduction of a new, intriguing character. Some of the branching choices still feel shallow.

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A slow start and and a shifting tone give way to a strong central relationship and some tough choices. The road ahead intrigues.

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There's something Faustian about it: in striking a deal to carry such a powerful banner, it's gotten attention that games of its class would never get. Ironically, it's that banner that invites the most bitter criticism for a game that certainly could have done a lot worse.

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2 / 5.0 - The Silver Case
Oct 17, 2016

In the end what you’re left with is an interesting curio, a relic from a bygone era by a talented developer. Whilst it’s clear to see the game’s ambition and the fact that it’s utterly unique, it’s also encumbered by a bizarre control scheme, some experimental storytelling techniques that don’t pull together well, and some cringe-worthy navel-gazing dialogue that disappears up its own bottom.

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2 / 5.0 - DYING: Reborn
Mar 13, 2017

Despite this generous clutch of problems, there is an odd charm to the game. Its schlock is part of its allure, and each time I loaded the game, I felt as though I was returning to a well-thumbed piece of pulp horror trash or sliding an old VHS B-movie slasher into the machine – its cheap ghouls awash with scan lines.

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2 / 5.0 - Hide and Shriek
Oct 31, 2016

To say that it’s repetitive would be akin to calling an online shooter or a sports game repetitive: whilst it absolutely is, it all comes down to whether or not the fun can sustain the repetition. I can’t say it did, really, though being reminded of my old history teacher was scary enough I suppose.

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Jan 23, 2017

All that to one side and what I’m left with is a passable, extremely repetitive game that offers up brief bursts of catharsis muddled in a misguided sea of queasy colors, and all wrapped up in a convoluted and uncompelling plot. The game isn’t terrible: there is, mechanically, nothing all that wrong with it, and if you like Musou games – and have exhausted the likes Dynasty Warriors or Hyrule Warriors – or if you’re a fan of the Fate series, then there’s some service here for you.

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Sep 19, 2016

There is a clarity to proceedings that invokes the memory of a time when games were uncluttered with narrative baggage, when a single, simple idea was front and center, and gameplay spoke louder than all else. In that sense, playing Boulder Dash now is a nice little hook, and it will keep you entertained for a short while, but with irritating barriers to progress, and a lack of any depth or nuance, it will be a short while indeed.

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2 / 5.0 - Phantaruk
Aug 22, 2016

As a first foray into survival horror, it was a smart decision of Polyslash’s to choose its influences as wisely as it did. Bugs, choppy frame rate, and some finicky controls make exploring the drab and sterile environments a clunky chore.

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There's potential here, and a lot of the game's promise is steeped in maybes and the possibilities that lay behind future updates; right now, Eternal Crusade is an undercooked, bare-bones affair that can, at times, produce a compelling shootout, but on the whole remains a rote and subpar game. For those outside of the Warhammer faithful, there's no real reason to play Eternal Crusade when there are the likes of Destiny, Battlefront, and Overwatch out there that do far more, far better.

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4 / 10 - RICO
Mar 15, 2019

RICO has a cracking central idea, but it's strained by awkward mission design, shaky performance, and a whippy aim that often misses the mark.

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4 / 10 - BELOW
Dec 23, 2018

Below's moody gloom and atmosphere is spoiled by mechanics that really cramp its central quest.

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4 / 10 - Fallout 76
Nov 19, 2018

Fallout 76 is an ambitious game that's burned by it. The online features hamper what could have been a great Fallout game.

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Feb 1, 2019

Kingdom Hearts III is a beautiful hunk of sugary writing, convoluted plotting, and repetitive combat that's reliance on beloved IP exposes it's shallow core.

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Apr 30, 2018

With an interesting idea at its heart, Minit becomes a tiring process of incremental steps. There are moments where its looping play does shine, but they are rare, and, like its fleeting premise, it wont stay in the mind long.

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5 / 10 - Wattam
Jan 3, 2020

Wattam should be played, if for no other reason than to see a designer expressing ambivalence about his own ideas.

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5 / 10 - Code Vein
Oct 1, 2019

I can't speak for anime fans, but die-hard FromSoftware devotees, as well as those who thirst for a really good vampire game – currently a malnourished bunch – are both parishes to which I belong. And I suspect both will wish for more bite.

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Jun 25, 2019

The Sinking City is well worth playing for the initial rhythm of its casework and the freshness of its setting, but its mechanics, like its mystery, end up flooded.

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Jun 25, 2018

A vivid sense of time and place, and a fantastic central idea, soon turn pale with repetitive combat and a forest of conversation trees. But what's here is different, and spells good things for the understocked vampire genre's future.

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A shaky conclusion to a fantastic season, the finale episode is still a solid entry but it doesn't reach the dizzying heights of the first two entries.

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