DYING: Reborn MastheadDYING: Reborn Masthead

DYING: Reborn

Rating Summary

Based on 16 critic reviews
Weak Man

OpenCritic Rating

42

Top Critic Average

0%

Critics Recommend

Based on 16 critic reviews
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Game Information

Available on:PlayStation 4Feb 28, 2017
PlayStation VitaFeb 28, 2017

Publisher: Oasis Games

Genres: Horror, Adventure

Six Chapters in a twisted story featuring Mathew, the main character who went out to look for his missing sister, only to find himself waking up in a dilapidated and eerie hotel with seemingly no way out.

Old School puzzle-solving gameplay reminiscent of adventure game classics mixed with impressive first-person visuals that make for a gritty and immersive experience.

Fans of movie series such as Saw need to look no further: a mysterious fish-head nemesis, a grudge, a series of never-ending trials and a shocking ending will satisfy all your needs.

Review Data

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Mighty Head
0
Strong Head
0
Fair Head
1
Weak Head
11
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God is a Geek

4 / 10.0
God is a Geek

Despite its interesting puzzles, DYING: Reborn struggles to be much more than a poor example of horror; the scares are few and far between, the plot and its characters are horribly played out and given how generic it can frequently be, it's alarming how seriously it takes itself.

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GamingTrend

40 / 100
GamingTrend

Dying Reborn is an escape room game with some creepy elements to it. The story has an interesting premise, but quickly becomes uninteresting and confusing. Some puzzles feel rewarding, while far too many feel obscure and annoying.

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Windows Central

Windows Central

Dying: Reborn isn't a particularly scary game, especially since you can't die. But it does possess a delightfully odd atmosphere and lots of fun puzzles to solve. This style of game, with all its indie seams and quirks, won't be for everybody. But if you can attune yourself to its quirky presentation (or just want those easy Achievements), Dying: Reborn won't kill your good time.

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Wccftech

4 / 10.0
Wccftech

Dying: Reborn is a textbook example on how to set up the groundwork for an 'Escape Room' experience, but it largely feels unfinished and content is repeated in order to fill in those gaps.

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