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716 games reviewed
72.4 average score
70 median score
59.2% of games recommended

VideoGamer's Reviews

7 / 10 - The Pathless
Dec 3, 2020

I would prescribe The Pathless to anyone feeling numbed and locked by our days of inanition; it's perfect if you feel your home becoming an isle on the edge of the world.

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Nov 30, 2020

Where Sackboy: A big Adventure proves most winsome isn't in its play but in the surfeit of its surrounding glitter.

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Nov 26, 2020

If you wish to see what your new console can do, this is the game to get; it provides the most whimper for your buck.

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Nov 22, 2020

The developer, SIE Japan Studio, has forged a platformer from the same blend of delirium and precision that blows through Super Mario, and then filled it with fossils.

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6 / 10 - The Falconeer
Nov 18, 2020

Far more than the combat-whose charm ebbs away on a tide of repetition after the first few hours-the draw of The Falconeer is its suggestion that, while we may be shaped by our stories, they don't pin us down, that the mere act of living is to take flight from the past.

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Nov 16, 2020

Sadly, that string of hours, spent clambering up towers and defogging the map, bounding across the fields in a hopeful, happy loop, was the last of the fun on offer.

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The developer, Insomniac Games, has a similar storytelling confidence to that of Naughty Dog-a natural cinematic ease, bolstered by money and technology, which gives equal weight to ground-level struggles as to those beyond the rooftops.

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Nov 4, 2020

This is the crux of Yakuza: Like a Dragon. It is fascinated by the way that games lurk at the soft verges of life, vesting our days with dreams.

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Oct 28, 2020

Where the action comes alive is in the leaving behind of bodies altogether. Most missions involve breaking and entering, and the thrill lies in the absence of any breaking.

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Oct 20, 2020

In the earlier, sandy hours, that restlessness is a boon-the work of a developer surveying the drier sweeps of a genre and divining a bright pool of ideas.

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Oct 14, 2020

It was clearly forged from a love of Solitaire, and even its failures feel like restless, riffled expressions of that love.

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Faced with a declaration as longing and impatient as "It's About Time," I can't help but think, Is it?

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Oct 6, 2020

You could argue that Squadrons breaks no fresh ground, that it is merely the latest in a prized patch of genre; but the ground, fresh or otherwise, was left behind long ago, and being the latest is no bad thing.

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Sep 24, 2020

If you're hoping for a sombre tale of lives brought low by the touch of darkness, my advice would be to go for a ride and take in the sights instead.

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Sep 8, 2020

The new studios pay both respect and homage to the original releases by valuing their clarity above all else.

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Sep 4, 2020

There may well be the feeling of a missed opportunity here, but no matter. Almost worthy is still pretty good.

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7 / 10 - Windbound
Aug 31, 2020

The more I played the less the goings-on of the narrative bothered me, and the more I relished the wavelike rhythm of the action: the roll and crash of sailing and breaking to alight for supplies.

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What's on offer here is a version of what would only have been available, back then, from a top-flight studio; a haven for those who crave a hit of Tartakovsky; and a hack-and-slash hardly ahead of the curve but happy to polish the past.

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8 / 10 - Spiritfarer
Aug 24, 2020

Blending both adventure and management sim, the player cares for these characters and wanders into the wonder of this world, which lights up with each new island discovered. It explores the role of both parties in death; is it the responsibility of the spirit or the Spiritfarer to sew together the uncomfortable threads of loss?

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VideoGamer
Josh Wise
7 / 10 - Mortal Shell
Aug 17, 2020

If you're willing to devote a weekend to its mood of windbitten despondency (it's only fifteen or so hours long), you will not emerge from Mortal Shell unrewarded.

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