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The Lost Legacy is proof that there's still life in Uncharted, though it'll need to break out of it's own formula a bit in the future. Chloe and Nadine could do that for the series. You just have to let them
With a cast of well-realised characters, and a story that captivates from start-to-finish, Subsurface Circular's robot mystery will have your attention from the moment the train leaves the station.
Despite fun combat and characters, Agents of Mayhem becomes repetitive and grinding. In trying to chase the popularity of Saints Row, it misses having an identity of its own.
It took two decades and change, but a team of developers has shown they understand what made the old Sonic games great with Sonic Mania, even if nostalgia is sometimes too much of a driving force.
Hellblade: Senua's Sacrifice is beautiful, discomforting, and compelling. It might challenge what you like about games, but challenge is good. You're doing yourself a disservice if you don't try it.
Tacoma is a quiet, lovely, yet slightly melancholy exploration of humanity struggling in a corporate vacuum, and one that proves Fullbright still has an eye for detail.
A tabletop-esque strategy game with surprisingly variable routes to success, Antihero is stylish, fresh, and beautifully designed.
Yonder is obviously a fantastic game for adults to play with their children, and for slightly older children to be allowed to play unsupervised. Even for adults it's surprisingly beautiful, and a soothing breath of anxiety-calming non-violence. But the older you get, the less mileage you might receive from Gemea.
Despite imperfections, Splatoon 2 improves on the original, and is a colourful, joyous addition to the Switch.
A fun take on both stealth games and genre films, Serial Cleaner will be way more enjoyable if it can fix a bad lighting bug that made it almost unplayable.
Listen, as dystopian and mostly monochrome platform puzzlers go, Black the Fall isn't bad. But I can't tell you it's great either.
An imaginative horror game, Perception is coming at a well trodden genre from a new angle, but despite its good ideas, it doesn't quite live up to its own potential.
Get Even's use of layered sound and even more layered story is unsettling and great, but other awkward mechanics make this psychological thriller a bit less than the sum of some very fine parts.
The Town of Light has an interesting premise, but, however worthy an enterprise it is, the story is just too confused a journey to leave a real impact.
The frenetic fighting and over-the-top fun of Tekken 7 is great, but it's let down by light offline modes and online matchmaking that, right now, simply isn't working well enough.
Stretching your limbs across the battlefield to stop an impending throw is good fun, but there's absolute anarchy when you throw in an extra body. The mediocre mini-games, and antiquated single-player further block the punch of Arms.
The high-energy fun of Victor Vran means it really is a romp, if one that occasionally stutters. While the slightly repetitive nature grates, you can easily see a few hours dissolving into Victor Vran before your very eyes. Like a vampire in sunlight.
Other games of its ilk may punch harder on their message, and the challenge here is all but non-existent. But RiME is a beautiful painting come to life, backed by an exceptional score that will make your journey across this island a joy.
Fast, satisfying combat and the most ambitious single player for a fighting game yet, Injustice 2 is a great game elevated further by its attention to detail and Cavill-esque good looks.
Prey gives you all the tools you need, but allows you to decide how to get to your goal. The fear is constant, as is the joy from getting to safety. Despite a largely forgettable main story, I'll remember my own experience in Talos-1 for some time.