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Tasomachi is an atmospheric 3D platformer collectathon that succeeds in the area, but there’s a massive lack of polish, making me feel like it’s wasn’t ready to be released. I can see what this experience was aiming for, which is said as an accomplishment to the single developer who created it. However, a lot of optimization and options need to be added for this adventure to be considered finished. Still, it’s possible to have fun and overlook the flaws, but they are glaringly apparent by taking a step back.
The House in Fata Morgana borrows the moves of classic tragedies, performing events past to demonstrate the tragedy of the current. It is impressive how little time it takes to understand the motives and dreams of the Rose Manor residents, even when they fall to their lowest extent. The storytelling, art style, and music harmonizes its themes of vintage times and freely mold each scene from childish hope to shock and terror. Having every game in this series on one of the most convenient gaming systems for visual novels makes it very difficult to argue its value.
Pac-Man 99 is an exceptionally entertaining Battle Royale boasting a genius incorporation of speedy matches and on-the-fly strategy. Its default, free mode, is where players will be spending most, if not all of their time duking it out, while it’s pricey, paid packages are tough sells that offer very little in the realms of replayability or meaning. I personally recommend sticking to the free version, but if you find yourself wanting some more variety, no matter how slight it is, those extra modes are there for you to pick up.
Oddworld: Soulstorm is hands-down the best entry in the series to date. It takes everything great about these games and packages it up in a beautiful and modern adventure that mirrors its classic gameplay mechanics used for over 20 years. Some of the item management systems weigh on the pacing, and the controls take a few hours to master, but there’s just something unique in every stage that makes this adventure enjoyable from beginning to end.
In brief moments of gameplay, Potion Party is a lot of fun. Going in expecting more than satisfying short burst of excitement might be a letdown. Its charming visuals and addicting gameloop provide enough to warrant mixing up a few potions and opening up shop, but I couldn’t help but want a bit more variety in the core design.
Poison Control is an unexpected enjoyable gaming experience. The result is a game that only lacks in areas where I wanted more, including enemy variety and stage layout. However, that doesn’t hinder just how addicting this adventure is, which I hope acts as a foundation for a sequel.
Scarlet Hood and the Wicked Wood is a solid adventure game. It features gorgeous art and intuitive puzzles with the curious concept of multiple paths depending on your actions. A few mechanics could definitely be refined with added optimization, but fans of the genre will easily have fun during this adventure as Scarlet.
What works so well for Before Your Eyes is the sheer amount of quality and effort put into its creation. It is a simple narrative that’s completely fleshed out thanks to a great cast of characters, pleasant aesthetics, and innovative gameplay. Though it had a small share of technical issues, the game provides the player with a memorable journey of love, happiness, and mystery.
If you can appreciate a unique art style and want to try your hand at some creative puzzles, then DARQ: Complete Edition is a game you’ll adore. However, there’s very little in the way of narrative build-up that makes your connection to this world and the character flimsy. This is only hurt further by its short runtime, but it still manages to provide an exceptional experience.
8Doors: Arum’s Afterlife Adventure is an excellent action-adventure that delivers a satisfying experience by using a few notable influences. Normal combat can become monotonous, but fights against bosses are deeply rewarding, mirrored by the sense of exploration needed to find everything the game has to offer. This is a game that’s perfect for any looking for a charming and unique Metroidvania experience, with added layers of difficulties for veterans of the genre.
At its core, Nanotale is certainly enjoyable. The simple act of typing being morphed into an RPG format sets a sturdy foundation for a fun experience. Further, the adventure is one that I genuinely felt attached to. It’s a shame that so much weighs on this, though, from soft locks to unoptimized systems and choppy framerates, a handful of offputting implementations hinders this overall decent idea for an adventure.
Dandy Ace is a colorful, magical action roguelike that’s consistent in its design and fascinating in its unique theme choice. With its card combination system for skills at the forefront, it can offer some good hours of fun and experimentation during battles.
Kaze and the Wild Masks is as gorgeous as it is challenging. Smooth controls feel amazing, and the masks you find truly change your entire gaming experience. While I felt there were too many auto-scroller levels and cheap deaths, there are still plenty of great gameplay moments and replayability to be found. If you want a punishing but rewarding platformer, Kaze and the Wild Masks maybe the humbling experience you’re looking for.
What works about successful walking simulators is the vigor and vitality put into both the narrative and the surrounding world. You want to feel engrossed and experience something unique and attention-grabbing. The Fabled Woods had the environments and graphics on point, but everything else, from plot to dialogue to gameplay mechanics, felt lackluster in comparison.
Bladed Fury’s console debut has not gone unnoticed. This is a great game that takes clear inspiration from Vanillaware action games. It’s mindless hack-and-slash with a purpose and is exceptionally fun in short bursts. I ended up playing for the challenge and boss battles alone; the environments and plot were engaging enough to see the adventure through until the end.
Balan Wonderworld contains elements of what could have been a stellar platformer with its compelling ideas of advancement notions. However, its ineptitude with several gameplay design decisions makes it a constant struggle of unfun progression, questionable execution, and ultimately a heap of lost potential.
It Takes Two is a beautiful and exciting co-op experience, that can potentially mean so much more for those who relate to this premise. Working together is not always the issue in a relationship, sometimes you just don’t get along. Across all the jumps, boss battles, and deadly puzzles, we get to witness this couple’s journey. From this, we also learn a few pointers on teamwork and having a ton of fun along the way.
Record of Lodoss War: Deedlit in Wonder Labyrinth is an amazing Metroidvania. The environments, enemies, and clever use of magic and weapons go beyond influences as the developers truly make this adventure their own. The lack of weapon differentiation is mended by the use of elements and low-impact puzzles, but the short runtime and low difficulty may leave you wanting more.
Mazm: The Phantom Of The Opera is an extremely good adaptation that turns the classic novel into an enjoyable adventure game, and updates it for the modern audience. It faithfully recreates what the original story did well and improves upon what didn’t stick as much. Whether you’ve only heard the name of the story or you’ve seen multiple variations of the tale, you’re sure to get something out of this title, despite the strange lag.
What Comes After doesn’t go much further than “Remember happy memories” and “It’ll get better with time.” I just don’t feel that’s enough to really examine this topic. However, the presentation is charming enough, and the entire experience can be completed in less than an hour, to which it doesn’t overstay its welcome. Perhaps more time would have allowed them to explore the themes they introduced further.