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Disintegration is a shooting game with some RTS gameplay mechanics. It has 12 campaign missions and 3 PVP game modes (5v5) with various cosmetics options. Most of the gameplay you will be shooting enemies, targeting crews' special attacks, and collecting loot boxes. You play as a GRAVCYCLE (flying hover motorcycle) PILOT that fights and commands a ground crew. The "FLYING" DEFINES a lot of the gameplay experience. It is required a good view distance to manage the crew, which reminds the viewing perspective of an RTS game. Being far away from combat, naturally makes it LESS INTENSE than an FPS game. And... as there is an FPS character and vehicle to control, crew mechanics can't be as complex as RTS games.
At Minecraft Dungeons you will fight, fight and fight. Get ready to SMASH THAT ONE BUTTON for hours to honor the hack-and-slash subgenre. Between the button smashing, there is also exploration and hero gearing. As you progress through the 9 missions of the game, your character will level up, find better gear, and unlock secret missions (5). The variety of weapons, armors, and artifacts allows the SETUP OF DIFFERENT BUILDS and gameplay styles. A game characteristic that can be better explored when playing at COOP mode. Remember that Minecraft Dungeons is INTENDED FOR KIDS, so the game is really SIMPLE AND EASY to feel in control after a couple of hours of gameplay.
Crucible is a shooter game released with 1 map, 3 PVP game modes, and 10 characters, called HUNTERS, to choose from, all with different stats, weapons, and skills. The main game mode, Heart of the Hives, is a shooter with MOBA gameplay mechanics. TEAMWORK and COMMUNICATION are essential to fully experience the potential and fun of this game. To be competitive and feel in control of the game, you will have to learn about all hunters and how the game modes works. There will be a lot of fights and action, but JUST KILLING ENEMIES WOULDN'T BRING VICTORY. Strategy and combat tactics play a big role in what team takes the win. As Crucible still doesn't have any in-game communication features, players are gathering up at its official Discord Channel.
Doom Eternal is FAITHFUL to its roots: guns, demons, violence, gore and an intense FPS gameplay. The game mechanics are set in a way that forces you to play in the RIP AND TEAR style. Shot, move around, swap weapons, use abilities, dash, final blows... You will do all that in every 30 seconds of combat. Playing Doom Eternal is not about standing still or finding cover to shoot at targets. The most effective way to get what you need to survive is by engaging aggressively and killing demons. Aside from all the action, there are 10 different items to explore and collect. 6 of them are related to weapons and character upgrades and the rest are lore and cosmetic items. All these items and currency points MAY LOOK COMPLEX to some but after a dozen hours of gameplay, it becomes easier to understand.
Ori and the Will of the Wisps (OWW) will test your gaming skills on EXPLORATION, COMBAT and a bit of LOGIC. Run, jump and combo abilities in the air to reach new areas or to win fights and as game progress, you will find out that there is much more. There are dozens of things to do, quests, side quests, puzzles, time trials, base improvements, skills character customization, upgrades, collectibles... and all that is put together by a STORY WORTHY OF A FAIRY TALE. Unlike most games, death at OWW is not a punishment, the respawn usually happens really close putting you right back into the game. The game comes with 3 levels of difficulty: easy, normal and hard. The normal level is challenging and the hard level will make you suffer.
As most roguelike games, Skul: The Hero Slayer (Skul) was designed to be HARD. The objective is simple, beat all game levels without dying. Yes, you can beat the game in your first try, but you won't. YOU WILL DIE and start again from the beginning, not just once, but several times. RNG has a HUGE influence on the game. There is a big difference between items and skulls performance, so to beat the game you will need luck and skills. To have fun playing Skul, you need to accept the gameplay challenge and don't consider a reason for frustrations. Last but not least, controllers plays much better than keyboards.
Journey To The Savage Planet (JTTSP) is an EXPLORATION, COLLECTING and SHOOTING game. These 3 elements have similar weight during gameplay if you play as an explorer and not focused just on completing main missions. The missions are divided into 3 sections: main, side and collecting. While the main missions take you through the storyline of the game, the side and collectible missions unlock perks that improve your character and gear. JTTSP won't defy your abilities as a gamer, the PURPOSE OF THE GAME is to offer you a fun and enjoyable challenge.
Dragon Ball Z: Kakarot is not a typical game. It is first an ANIME SHOW and then a game. In other words, you will WATCH the animated series and play some parts of it, mainly during the fighting moments. It is divided into 4 sagas which cover the DBZ story from Vegeta to Majin Buu. The feeling of "playing the game" is stronger in-between the main missions when you can travel around the zones to train, collect items, do side missions, build machines, and complete achievements. To keep loyal to what DBZ is, at most part of the gameplay you will be FIGHTING. Combat controls are really simple and favorable to the use of special attacks. The RPG portion of the game looks complex at first, but as you play the game you will understand it's simple and complementary. And remember, having fun with this game is directly related to whether you like the TV show or not.
Paranoia: Happiness is Mandatory (P:HM) is a 3D top-down camera game that can be played with a controller or POINT & CLICK actions. During the entire game, you have control of your character and, on missions, of other 3 teammates, each one with a different set of skills. The game happens around the Friend Computer, responsible for assigning the main missions. You will interact, shot and choose what to say to NPCs. To feel involved with the game a fair amount of READING is necessary. P:HM has much more of ACTION than of RPG as you can play the game by only mastering its mechanics. Even though the RPG elements can make missions easier, they have low influence on the gameplay results.
Wattam is a FAMILY game, really easy to play. Every element of the game was designed for CHILDREN around their early childhood to understand. It is full of cues during gameplay, puzzles are simple and mechanics are basic. Which doesn't mean it will be extremely easy for kids, the challenge is still there. For us, adults, the challenge is not completing the game, but to be able to RECONNECT with the child we once were. To play "correctly" and understand Wattam you need to become a kid again and let yourself laugh about the most simple things of life.