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Compete with 60 other players in 3 to 5 random mini-game rounds. At every round, players are eliminated and ONLY THE LAST ONE STANDING wins the crown. There are 25 different kinds of rounds, most of them you will compete against all players and some are team-based. With 3 buttons (jump, dive, and grab) you will race, dodge, chase, use logic, push and grab to qualify for the next round. RNG plays a huge role in the game and TO HAVE FUN WHILE PLAYING FALL GUYS be open to laughing about everything, even when you are the loser.
Desperados III is a COMBAT PUZZLE SOLVER played from an isometric perspective. In other words, you see everything from above and can freely angle around your view. The game has 16 missions, 5 different characters, each one with their own set of abilities, and a lot of enemies to kill without being seen. This is not a game to go mayhem with guns and knives blazing. YOU WILL THINK BEFORE YOU ACT. Identify enemy patterns, calculate timings, analyze environments, learn characters’ strengths... You will be constantly juggling these variables to complete the missions’ objectives. Think of yourself as a coach in the sidelines of the action. But, you have players that will do exactly what you ask. You find fun on Desperados III not by shooting bullets, but by setting the conditions of how, when, and where they will be shot.
Waking is a gamified SELF-REFLECTION EXERCISE, that has 2 big parts: gameplay and meditation. Being the main character of the story, you will fight your way out of a coma by killing mobs and rebuilding memories. You will run, pick-up objects, aim, shoot, and continuously select different spells to fight. As objectives are completed, a voice asks you to CLOSE YOUR EYES and invites you to travel deeply into YOUR PERSONAL MEMORIES. Waking is not a traditional action-adventure gaming experience. To experience the game as it is meant to be you need to be opened to a self-reflection experience.
Disintegration is a shooting game with some RTS gameplay mechanics. It has 12 campaign missions and 3 PVP game modes (5v5) with various cosmetics options. Most of the gameplay you will be shooting enemies, targeting crews' special attacks, and collecting loot boxes. You play as a GRAVCYCLE (flying hover motorcycle) PILOT that fights and commands a ground crew. The "FLYING" DEFINES a lot of the gameplay experience. It is required a good view distance to manage the crew, which reminds the viewing perspective of an RTS game. Being far away from combat, naturally makes it LESS INTENSE than an FPS game. And... as there is an FPS character and vehicle to control, crew mechanics can't be as complex as RTS games.
At Minecraft Dungeons you will fight, fight and fight. Get ready to SMASH THAT ONE BUTTON for hours to honor the hack-and-slash subgenre. Between the button smashing, there is also exploration and hero gearing. As you progress through the 9 missions of the game, your character will level up, find better gear, and unlock secret missions (5). The variety of weapons, armors, and artifacts allows the SETUP OF DIFFERENT BUILDS and gameplay styles. A game characteristic that can be better explored when playing at COOP mode. Remember that Minecraft Dungeons is INTENDED FOR KIDS, so the game is really SIMPLE AND EASY to feel in control after a couple of hours of gameplay.
Crucible is a shooter game released with 1 map, 3 PVP game modes, and 10 characters, called HUNTERS, to choose from, all with different stats, weapons, and skills. The main game mode, Heart of the Hives, is a shooter with MOBA gameplay mechanics. TEAMWORK and COMMUNICATION are essential to fully experience the potential and fun of this game. To be competitive and feel in control of the game, you will have to learn about all hunters and how the game modes works. There will be a lot of fights and action, but JUST KILLING ENEMIES WOULDN'T BRING VICTORY. Strategy and combat tactics play a big role in what team takes the win. As Crucible still doesn't have any in-game communication features, players are gathering up at its official Discord Channel.
Doom Eternal is FAITHFUL to its roots: guns, demons, violence, gore and an intense FPS gameplay. The game mechanics are set in a way that forces you to play in the RIP AND TEAR style. Shot, move around, swap weapons, use abilities, dash, final blows... You will do all that in every 30 seconds of combat. Playing Doom Eternal is not about standing still or finding cover to shoot at targets. The most effective way to get what you need to survive is by engaging aggressively and killing demons. Aside from all the action, there are 10 different items to explore and collect. 6 of them are related to weapons and character upgrades and the rest are lore and cosmetic items. All these items and currency points MAY LOOK COMPLEX to some but after a dozen hours of gameplay, it becomes easier to understand.
Ori and the Will of the Wisps (OWW) will test your gaming skills on EXPLORATION, COMBAT and a bit of LOGIC. Run, jump and combo abilities in the air to reach new areas or to win fights and as game progress, you will find out that there is much more. There are dozens of things to do, quests, side quests, puzzles, time trials, base improvements, skills character customization, upgrades, collectibles... and all that is put together by a STORY WORTHY OF A FAIRY TALE. Unlike most games, death at OWW is not a punishment, the respawn usually happens really close putting you right back into the game. The game comes with 3 levels of difficulty: easy, normal and hard. The normal level is challenging and the hard level will make you suffer.
As most roguelike games, Skul: The Hero Slayer (Skul) was designed to be HARD. The objective is simple, beat all game levels without dying. Yes, you can beat the game in your first try, but you won't. YOU WILL DIE and start again from the beginning, not just once, but several times. RNG has a HUGE influence on the game. There is a big difference between items and skulls performance, so to beat the game you will need luck and skills. To have fun playing Skul, you need to accept the gameplay challenge and don't consider a reason for frustrations. Last but not least, controllers plays much better than keyboards.
Journey To The Savage Planet (JTTSP) is an EXPLORATION, COLLECTING and SHOOTING game. These 3 elements have similar weight during gameplay if you play as an explorer and not focused just on completing main missions. The missions are divided into 3 sections: main, side and collecting. While the main missions take you through the storyline of the game, the side and collectible missions unlock perks that improve your character and gear. JTTSP won't defy your abilities as a gamer, the PURPOSE OF THE GAME is to offer you a fun and enjoyable challenge.