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An absurdly generic Dark Souls clone whose general competence is all the more frustrating for the fact that it refuses to come up with a single new idea of its own.
A Total War game proves not to be the best way to explore one of the most fascinating periods in ancient history, with boring real-time battles dragging down positive changes to the grand strategy elements.
It's not the world's most radical sequel but Train Sim World 4 is a sizeable update for the virtual train set, with plenty to please new fans and old.
The debt to Advance Wars still overshadows it, but despite a relative lack of new features this is a solid sequel to one of the best indie strategy games of the last few years.
A fabulously detailed racing game with a huge car roster and engrossing single-player modes, slightly marred by forcefully encouraging you to perform practise laps before races.
Assassin's Creed gets back-to-basics with a shorter, more focused – if slightly less polished -campaign, and a return to an impossibly beautiful looking early-era Middle East.
A wordless and atmospheric puzzle game that's just as ingenious and inventive as Limbo and Inside, but with more substantial gameplay and perfect pacing.
The slickest, smoothest and most technologically advanced not-FIFA game ever made, that makes an encouragingly positive start to a new era of football video games.
Despite having had a decade to come up with new ideas and heists this is a disappointingly hollow sequel that offers too few reasons for not just sticking with the last game.
A very welcome slice of DLC that is just as enjoyable as the main game and helps flesh out a fan favourite character with their own unique abilities and agenda.
An affectionately crafted prequel to The Expanse which, while worthwhile for fans, fails to evolve Telltale's tired gameplay design in any meaningful manner.
Technical problems and a lack of difficulty balancing spoil what would've been a neat slice of DLC, with some surprisingly good storytelling.
A taut, characterful headrush of an expansion that completes Cyberpunk 2077's redemption and re-establishes it as one of the great open world adventures of the generation.
A competent facsimile of Bloodborne, but one so completely lacking in new ideas that it can only ever come across as a pale imitation.
The story campaign and, arguably, the fighting are the best they've ever been for Mortal Kombat, although there's currently a lack of other modes and Invasion is a disappointment.
A pub band cover version of Forza Horizon 5, that despite a few unique ideas doesn't come close to the fun and variety of its inspiration.
Impressively well produced and extremely playable, but there are few changes from last year and the microtransactions are still obnoxious.
A disappointingly low-tech space exploration game that relies too much on the legacy of Skyrim and Fallout and lacks the innovation and imagination to do its concept justice.
A story about loneliness and grief, set in a retro-futuristic 1970s and told from the perspective of a deepsea diver, which is less interested in action than creating the right atmosphere.
One of the best role-playing games ever created, with an incredible level of freedom and interactivity, and a superb console port that may even be the best way to play.