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The special editions of Monkey Island 1 and 2 in 2009 and 2010 respectively showed that there was still a voracious appetite for more of Guybrush’s adventures, so I’m glad that Ron Gilbert and Dave Grossman finally got to have another shot at “ending” the Monkey Island story in a manner which they envisaged. Return to Monkey Island is more Monkey Island, and if you’ve been missing out on that for years, this is an excellent return to form.
Wayward Strand is a very unique game with a lot of heart, and it tells its non-linear, intertwined narratives in a very naturalistic fashion, which you can freely jump between as you guide Casie across the decks of the airship. The game’s ending is somewhat lacklustre, but I admire that the game didn’t attempt to invent a dramatic finale simply for the sake of it. It’s certainly worth a playthrough or two to see the various stories and conversations you missed the first time around, and the heartfelt, caring atmosphere it fosters will help to raise your spirits.
MassiveHive Media’s Potion Permit is about as easygoing as a game about healthcare could be.
As more and more games take inspiration from the Souls games and play with those mechanics, I hope more consider taking Thymesia‘s tack of seeing what removing a fundamental aspect has. The Souls-like designation is more than just mechanics at this point, I think, and seeing more games challenge what genre entails is something I’d like to see. Thymesia‘s choice to remove stamina is odd on its face, but the results speak for themselves.
Neither of the two layers in Circus Electrique would satisfy on its own. Of course, neither needs to – Zen Studios have built a game where two connected sets of systems continually reinforce each other. The result is an engine which keeps generating new problems and possibilities, sustaining the fun for hours on end. The combination of management and tactical elements might appeal to a relatively niche audience, but for that crowd Circus Electrique may be just the ticket.
But also like Mario Party, the actual competitive aspects are moot. Kirby’s Dream Buffet is a party game first and foremost. These sorts of games aren’t meant to be super balanced competitive experiences, but something you can just load up and have some fun with and maybe get a few laughs out of. To that end, Kirby’s Dream Buffet is successful. It’s rather slight overall – you can easily get your fill in just a few games since there isn’t a whole lot to it – but enjoyable even so.
For what it is, Madden 23 will please veterans looking to prolong their videogame NFL careers in yet another season of play. The homage to the late John Madden is certainly a nice touch. On the other hand, a more welcoming presentation to newcomers would have worked to the game’s favor. As it stands, those just coming out of the draft might find themselves feeling lost as there’s not nearly enough in the way of easing in players who don’t have at least some passing familiarity with the series and how it plays.
For preservation purposes, as well as discoverability ones, this re-release of Avenging Spirit is incredibly valuable. Given that the general gaming audience probably haven’t even heard of it in the first place, credits are due to Ratalaika Games for doing the work that they’ve been doing with these. Avenging Spirit is easily my favorite among these re-releases so far, and I can’t wait to see what’s coming next out of their seemingly bottomless treasure chest of little known old hits.
With the hindsight that there is now, with spiritual successors to Pyro Studios’ work like Mimimi’s Desperados 3 getting it so right, I hope to heaven that whoever is minding the supposed new entry in Commandos takes heed and avoid the errors that were committed in both the original version Commandos 3 and were further worsened in this HD remaster. It could have been so much better…
Overall I thoroughly recommend Gerda: A Flame in Winter as a bold branching adventure game which is keen to tell the story of a relatively unknown part of the Second World War, in a mature and thoughtful manner. The in-game glossary helps to explain a lot of the historical backstory, as well as educate players in an elegant fashion. I’m looking forward to seeing what stories PortaPlay might decide to tackle next.
If you’re at this point still in doubt if this compilation is worth getting, well, you shouldn’t anymore. The fact that Teenage Mutant Ninja Turtles: The Cowabunga Collection includes the classic assortment of TMNT games in an easily accessible package is reason enough to pick it up. Now, add in Digital Eclipse’s extra efforts in making them better with the many different tweaks and online multiplayer, coupled with the insane amount of historical material that makes up the museum only go to cement that The Cowabunga Collection as a must-buy. That goes for just about anyone with even a passing interest in retro games, let alone a fan of Teenage Mutant Ninja Turtles. No ifs, ors, ands, or buts about it.
While I wouldn’t exactly call Destroy All Humans! 2 Reprobed awful per se, it goes to show that being too faithful when remaking a game can be quite harmful to the end product. The way over the top humor and juvenile tone, along with the potentially boring and definitely dated mechanics make Destroy All Humans! 2 Reprobed feel like a relic of the past and hard to recommend. For those who enjoyed its original run years ago when they were most likely impressionable teens, it might end up being more of an embarrassing memory than a nostalgic trip down memory lane.
Murder at Castle Nathria is another strong expansion to the now venerable Hearthstone, but it doesn't address the game's core problems.
Once a run gets underway and everything starts to click, it’s a good time. Being able to construct a build fully formed before you make another attempt at the 50 level gauntlet that Blacken Slash presents is a great hook that the game delivers on splendidly. I’m probably a long way out from actually getting a win still, but at least I’m always getting somewhere in the meantime.
I did enjoy what I got to see of the characters that make up your new Saints crew, for as ridiculously all over the place as their personalities are. At the start of Saints Row, you’re already an established group of friends that had no business being as tight as they are, with the protagonist initially being cog in a paramilitary group’s machine and the rest individual members of each of the ruling gangs in town, all unhappy with how things are run and wanting to make something for themselves. It’s a silly setup and a tinsy bit more grounded and held back than usual Saints Row, but the idea of putting together a new crew would’ve made for an otherwise tremendous game. Sadly, Saints Row is a halfway reinvention at best, one that both fans and newcomers to the franchise are likely to be bored with due to how repetitive and by-the-numbers it turns out to be.
Today, XCOM 2 is still the gold standard for turn-based tactics and Desperados III is arguably the ultimate Western tactical experience. With Hard West 2, though, Ice Code Games have captured some of the greatness of these landmark releases. The fiction could be more compelling, and the challenge a little less unfair, but this is a trove of head-scratching shootouts that is easy to recommend to tactics fans.
Cursed to Golf has such good aesthetics, and is based on such a fundamentally sound idea, that all of this could be forgivable – and some, no doubt, will relish the challenge. The roguelike structure, though, means that these frustrations have to be endured over and over again. Unlike, say, Nuclear Throne or Into the Breach, the game lacks the smooth and addictive core gameplay to make that feel worthwhile. It’s for that reason that despite taking a strong first shot, Cursed to Golf ultimately ends up feeling under par.
It’s a shame that the game didn’t take the opportunity to be a bit more bitingly satirical with its jabs against for-profit higher education, but there is certainly more than an element of truth to the PA announcement saying; “university gives you a bright future, and clouds it with debt.” Two Point Campus certainly scratches the itch for more management game zen, and does it with panache.
Cult of the Lamb’s strength lies in its core formula, giving you great rewards for quick sessions and even better ones if you decide to stick around for even longer. It might leave you dry when it comes to combat, but its management mechanics and adorable aesthetic are sure to please those looking for something more in their next roguelite, making joining this cult a no-brainer for sure.
Although South of the Circle failed to touch me emotionally at anything other than a surface level, it is nonetheless a nicely paced and structured linear narrative adventure, merging the frozen wastes of Antarctica with the golden afternoon sunshine of Cambridge. If you enjoyed Virginia, this game is an unquestionable recommendation given its stylistic overlap, but if you’re put off by linear narrative adventures of this type, South of the Circle probably isn’t going to win you around.