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There’s something to be said about not messing with something that’s working just fine. The Show 22 is a familiar product for better and for worse. The ball game is as solid as ever, but the video game entry fails to offer something truly new for PlayStation owners who bought last year’s installment, while its most noticeable change doesn’t really help matters.
Floppy Knights is a charming experience that brings something unique to the table, even though it doesn’t reinvent the wheel for either of its genres. I do wish there was a little more meat to the experience, and despite the charming writing the story simply lacks a strong core. Despite that, however, it’s a journey that’s well worth taking, especially if you’re a fan of tactical games or deck builders.
Every death feels fair, and the design philosophy is fine-tuned in such a way that feels intentional and deliberate. Salt and Sacrifice, on the other hand, achieves difficulty with clunky design, which completely misses the point of what makes a good challenge worth the time. Instead, the sacrifice of wasted time here is more than enough to make you salty.
It’s an utterly unique title that boasts astounding production values, supported by a cast of actors that do an incredible job of playing multiple characters. There are a few niggling issues with the various gameplay systems, but it’s an incredible experience that easily stands out as one of my favorites of the year.
I wouldn’t place Chrono Cross in the rare tier of games I’d recommend to positively anyone, but if you’re someone with a deep affinity for the RPG genre, it’s a risk-taking riff on a classic that’s still got surprises to spare.
Skywalker Saga is easily one of the best Lego games ever made, but I hope to see the franchise’s core gameplay loop evolve a little further in the future.
Kirby and the Forgotten Land is a truly magical game that amounts to what could be the best franchise entry in decades. Even if its level themes and puzzle elements call back to concepts longtime fans will have seen before, the execution is charming and polished to an absolute shine. The oddities of Mouthful Mode alone are well worth the price of admission. If you can overlook linear levels and occasionally forced backtracking, this might be one of the best games of 2022 so far.
'Ghostwire: Tokyo’s vision of Shibuya is eccentric and captivating. Exploring every nook and cranny to learn more about the Japanese myths and legends that inspired the game makes for a compelling gameplay hook. It’s a shame that despite some interesting ideas, parts of the story campaign feel like they were left on the cutting room floor.
Self-aware humor permeates throughout 'Stranger of Paradise Final Fantasy Origin, 'and by and large, it works really, really well. Any fears I had about 'Stranger of Paradise' were dispelled after a dozen or so hours with its phenomenal combat system, strange but genuine story, and a surprising commitment to celebrating everything Final Fantasy — all through the eyes of an angry edgelord named Jack.
WWE 2K22 is 2K Sports’ first mainline WWE game since 2019. Following the abysmal reception to 2K20 that year, 2K took an extra year to make sure bugs were squashed and character models looked the part while preserving the fun factor. The team behind the latest release has addressed most of these issues this time around, and while 2K22 is significantly better than its predecessor, the bar was absurdly low. The extra year has certainly helped, but ultimately, the final product still feels undercooked.
Chocobo GP feels like a game that wants to be Mario Kart with Final Fantasy, but it simply doesn’t have the creativity or mechanical chops to back it up. There are certainly worse racers out there, but unless you’re the type of Final Fantasy fan who’s really into games like Theatrhythm or Dissidia that celebrate the franchise at the expense of quality gaming, you’re not going to get a whole lot out of Chocobo GP.
This isn’t just Dark Souls with an open world tacked on. Instead, developer FromSoftware weaves its familiar formula into a massive playground so expertly that we can’t help but wonder how we ever played Dark Souls without it.
Horizon Forbidden West is the latest in Sony’s prestigious run of polished first-person exclusives. As the sequel to 2017’s acclaimed Horizon Zero Dawn, the bar is set high for Aloy’s next adventure. The first game debuted in an era before exclusives like God of War, Ratchet & Clank: Rift Apart, and The Last of Us Part II broke barriers in gameplay accessibility. In 2022, Forbidden West has a much higher standard to meet, and for the most part, it’s a resounding success.
KOF’s resistance to any grand story arc defies the pressure being applied by its rivals. Minimal solo options and routine online duels don’t reinvent anything either. This isn’t laziness on SNK’s part, however. It feels more like a focus on maintaining the design philosophy that the player base has loved all along: potent character design, instantly identifiable team play, and off-the-wall plotlines.
"When the platforming actually works, Dying Light 2 is an absolute blast. Chaining together a high-flying hang glider maneuver, then grappling off the edge of a building before executing a perfectly timed series of jumps makes you feel like a superhero. It’s just too bad that more often than not, something will go wrong and you’ll fall to your death instead."
"The magic of Legends: Arceus stems from dozens of smaller quality-of-life improvements. Some are long-requested, others are simply revelatory — mechanics I’d never even considered in all my fantasies of the ideal Pokémon game. Whether it be Pokémon displaying unique character traits, cohesion between the different mechanical systems, or the crafting of items, developer Game Freak has the right ideas in place for the future of the series."
"Extraction is a game that was clearly stuck in development hell for a reason. Ubisoft eventually came to the realization that it was time to get this game out the door, and the result is a jumbled pile of ideas you’ve seen before, executed in a wildly uninteresting way."
"...aside from some pacing issues and a few blown payoffs, Endwalker delivers a conclusion worthy of the thousands of hours fans have poured into the game so far and plants the seeds for more adventures to come."
Developer CD Projekt Red reached for the stars with 'Cyberpunk 2077'. That made for a much longer fall, and yet the trash that cushions the fall is softer than ever before.
"If Doom Eternal is a cheeseburger and fries at In-n-Out, then Halo Infinite is a steak dinner in the big city with an overpriced bottle of luscious red wine. It is buff grandpa showing the young hotshot how it’s done because he invented the game."