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KARMA: The Dark World is an ambitious debut from Pollard Studio that lingers in the memory despite its weaknesses — the first hours rank among the best the genre has to offer, disturbing, intelligent and visually stunning, even if it can't maintain that level across its full runtime.
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Assassin's Creed Shadows is the Japan game fans have waited over a decade for — not perfect, but the most authentic and atmospheric AC since the days of Ezio, with two protagonists who complement each other in every meaningful way.
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Atomfall is a small highlight — Rebellion has managed to revitalise a familiar genre with fresh ideas, and the unique British post- apocalyptic setting, atmospheric density and rejection of intrusive quest guidance create an experience that stands clearly apart from the competition.
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Split Fiction is a triumph — Hazelight Studios has surpassed themselves with boundless creativity, constantly shifting gameplay ideas that almost all work, and two protagonists whose friendship develops organically. Grab a friend. Dive in. You won't regret it.
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The Thaumaturge is a brave game that stands out refreshingly from the mainstream — the setting is fresh and fascinating, the story complex and layered, and Fool's Theory has proven they possess genuine narrative talent and can create atmospherically dense worlds.
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Avowed is a quintessential Obsidian game — with all the strengths and weaknesses that entails, with the strengths clearly dominant. The combat system is finally as good as the dialogue, the world is interestingly and densely told, and player choices have genuinely meaningful consequences.
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Rebellion has delivered a solid if not revolutionary game with Sniper Elite: Resistance — the formula still works beautifully, the Propaganda missions bring genuine fresh air to the series, and Harry Hawker is a sympathetic new protagonist, even if he hasn't quite reached Karl Fairburne's level yet.
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Age of Mythology: Retold is a textbook example of how a remake should be done — the developers have preserved the essence of the 22-year-old original while making sensible modernisations, and the result is a classic reborn without sacrificing the charm that made it beloved in the first place.
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MachineGames has proven with The Great Circle that the magic of Indiana Jones is not lost — here is a team that not only understands what makes Indy tick, but knows how to translate that essence into a genuinely outstanding game, the best since 1992.
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Warhammer 40,000: Darktide is a solid co-op shooter that brings the Grimdark universe to life — Fatshark has learned from Vermintide and delivered an atmospherically dense, technically competent experience where the DualSense implementation stands out as one of the best in the genre.
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Dragon Quest III HD-2D Remake is a loving homage to one of the most important JRPGs of all time — Square Enix pulls off an impressive balancing act, preserving the essence of the original while the HD-2D visuals and orchestral soundtrack lift it to a new level without feeling inauthentic.
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LEGO Horizon Adventures is a game of missed opportunities — the visuals are outstanding, but it ends up being neither a satisfying LEGO game nor a fulfilling Horizon experience, falling somewhere uncomfortably between the two.
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Life is Strange: Double Exposure is a worthy continuation that proves Max Caulfield is still one of the best protagonists in video games — the parallel worlds mechanic opens fascinating narrative possibilities, and Deck Nine has proven that Life is Strange is in the best hands.
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Rarely have I been so positively surprised by a new Call of Duty — after years of stagnation, Black Ops 6 feels like a genuine evolution. The Omnimovement system is not just a marketing gimmick but fundamentally changes how the game feels, and for the better.
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Silent Hill 2 Remake is a masterclass in how to revive a classic without losing its soul — Bloober Team understood the original's themes, its atmosphere, and its power, and delivered something worthy of standing beside it.
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Dragon Age: The Veilguard is a solid fantasy RPG that delivers in many areas — BioWare has created an accessible action RPG with a fast-paced combat system and likeable companions, and after years of turbulence, that counts for something.
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Until Dawn remains one of the best games I have ever played — the mix of horror, drama and cleverly branched storytelling is simply brilliant. The remake improves the visuals significantly but loses some of the original's oppressive atmosphere in the process.
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The Casting of Frank Stone is a typical Supermassive Games product with all its strengths and weaknesses — the cinematic presentation is excellent, the connection to Dead by Daylight works, but predictable plot twists and genre clichés keep it from standing out in a crowded field.
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EA Sports FC 25 is a successful evolution, not a revolution — FC IQ brings real tactical depth, Rush is a welcome addition, and the career mode benefits significantly from its improvements, even if the question of added value over last year's entry remains difficult to answer definitively.
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Team Asobi has created a small masterpiece with Astro Bot — proof that you don't need an open world, a 100-hour campaign or photorealistic graphics to captivate players. Pure joy in its purest form, and one of the best 3D platformers of the decade.
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