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Might and Magic: Clash of Heroes Definitive Edition is pretty much everything you want in a Definitive Edition and more. The team reworked multiple things in the game and provided refreshes of characters. They took the time to rebalance multiplayer by banning certain artifacts. The visuals, animations, and graphics seem leagues better than the previous game. I wish I could have gotten into some online multiplayer, but even without that, you can see how much work they put into improving different aspects. Battles are always great with multiple depths of strategy that always provides unique experience. I would of like to see 1 or 2 more modes, especially having the campaign "Battle Puzzles" in a separate mode.
It has been over a month since launch and most of the player base continues to have a wonderful time, myself included. The game contains a huge factor of fun amplified by its new, modern take on hip-hop style. The music and redesign of characters echo the nature of the fighting game community (FGC) and the spirit found in tournaments whether local or professional. The FGC is a niche group. However, one that relies on the heart and the camaraderie of a chosen family. If you are looking to join that family, Street Fighter 6 is a great point of entry.
Ultimately the shift to real-time combat was a difficult transition that the game was unable to effectively make. For me, the simplistic systems do too little to provide longevity or replayability. However, if you have wanted to get into XCOM but couldn’t because you hate turn-based combat, this may be the game for you. The story, too, is worth your time, but as for me, my time with Aliens: Dark Descent is over.
Square Enix deserves kudos for not being afraid to make such big changes. That being said, for all of its grand spectacle and bombastic Eikon battles, Final Fantasy XVI turns its back on many of the themes and mechanics that brought it to the table in the first place. Whether this decision was right or wrong is debatable. Fans who have grown up with the series are entitled to feel more than a little disappointed though. Ultimately, much of what many love about this series has been mercilessly swept aside in Square Enix’s attempt to attract a bigger audience.
Gylt is a very interesting game. The setting, the gameplay, the exploration, and the puzzles are very impressive. But it falls very short when it comes to the story. It felt as though the game was trying to tell two different stories in one setting. But the game just was not able to execute it as I would have wanted considering the subject matter it does touch on. But when collectibles and environmental details do that job significantly better, I cannot help feeling let down. Outside of this though, Gylt is an easy recommendation at its price and short length of nearly seven hours to encourage multiple playthroughs for its multiple endings.
So we have a rough game with fantastic turn-based combat with a unique twist. The setting is well-painted, but the smaller brushstrokes are messy. I love this game and am going back to finish all the side missions, but I have to dock it some points for failing to live up to its premise.
I enjoyed this game and would recommend it to adventure game fans, especially for anyone who, like me, never played the original. But I wish they had either gone all in with the preservation and just added the audio-visual updates or gone for it and revamped the whole thing. Instead, we are left with a half-measure that does not live up to the fans’ hopes nor presents something new players will want to engage with. That said, I still hope to see more from the Williams. I remain a massive fan of their work and will always be grateful for their impact on me as a child.
Link’s latest adventure hasn’t even been out for a month, yet I’m well over 100 hours in (75 in the first ten days). I kept playing because the game earned and invested in my attention. When I wanted to freely explore Hyrule, I got handsomely rewarded. Shrines and Temples challenged my brain in new and unusual ways. Zonai Devices let me build what I wanted for whatever I needed. Say what you want about the framerate slowdowns, but they are far from ruining the game. I’ve never wanted to recommend a game as much as Tears of the Kingdom because this has redefined what I previously thought the limits of a video game were.
Planet of Lana is a game I had no idea what to expect from it. Just when I thought it would be a simple side-scroller, it subverted my expectations and turned into a highly engaging puzzler with emotional story moments. The sheer scale of the game and what it achieves is nothing short of incredible. Despite never knowing much of Lana, Elo, or Mui. The journey was one that I could never have expected and is an easy recommendation.
Lego 2K Drive is a solid offering. It takes the best parts of Mario Kart, adds some vehicle transformations from Sonic & All-Stars Racing Transformed, and borrows open-world game design from Forza Horizon, but with a Lego twist. Driving is enjoyable and the game’s performance is well-optimized. The mini-games are all sorts of fun and quite challenging as well. Lego 2K Drive is a solid foundation for a potential new franchise.
The Last Case of Benedict Fox is a frustrating experience. On one hand, the game has a beautiful art style and graphics, an intriguing plot coupled with serviceable combat, and fun puzzle mechanics. But its technical issues and unguided Metroidvania design choices let it down immensely. The only mystery left to solve is what could have been had the game had better-streamlined design choices
Somewhere deep inside Redfall, there’s a great game with interesting concepts. However, a multitude of technical issues from dodgy AI to texture pop-in and FPS drops are keeping it from its potential. Despite these glaring issues, I did manage to find enjoyable moments in the New England town, and the game made use of the power fantasy that many looter games provide. However, the more I ventured into Redfall, the more fatigued I grew. The lack of stealth kill/knockout options also feels like a major misstep that diluted Arkane Austin’s signature immersive sim foundations. No doubt, Redfall will remain a blemish for the studio, and I hope they find their footing once again.
Respawn Entertainment took most of the right lessons from Fallen Order’s reception for this release. It delivered another excellent story, expanded upon an already great combat system, and made necessary improvements to world exploration. As an open world game, the game also entices the player to explore with engaging tactics, side quests, and side characters. Technical issues do dampen the total experience a lot. While EA and Respawn have been patching the game, waiting for more patches is understandable. However, once those patches are in, every Star Wars fan must play this game because it succinctly shows the path to the Dark Side.
Horizon routinely plays like a great open-world game, and Burning Shores fits that mold. A short but sweet narrative sets up a stunning finale. After that, there’s not as much to do in Los Angeles. Horizon fans should definitely check this DLC out, and expect to put in at least ten to fifteen hours. With all of that said, however, it feels whelming at best.
All of the dialog is well written, the story is well thought out, and never takes itself too seriously. The character’s motivations are always clear and you understand what you are doing and why you are doing it. At times the story feels like a satire on The Last of Us, but it is never just a bunch of dumb jokes. In a time when a lot of games have begun to lean toward movies, Dead Island 2 just tries to be a video game. Dead Island 2 is a game that I would recommend to just about anyone. With some bugs aside. It is not a 100-hour RPG that is going to absorb your life but it has solid RPG mechanics. It is, not a “lifestyle” FPS like Destiny but it is a fun time with friends online. Dead Island 2 is not a cinematic masterpiece with a survival horror narrative but, there is a story and setting here that is a great time. While not mastering anything, Dead Island 2 has somehow found a way to be just good enough at everything.
Ravenlok is a breath of fresh air, providing a fun and simple adventure. With its main adventure taking roughly 10 hours to complete. It is a perfect game as a break in between massive games such as Star Wars Jedi: Survivor and the upcoming Legend of Zelda: Tears Of The Kingdom. If you are looking for a charming and unique adventure, then look no further than Ravenlok.
Despite the short adventure, I highly enjoyed my time with Strayed Lights. Its atmospheric music and unique art style wonderfully set the game’s mysterious tone from the get-go. The game’s well-executed combat and boss fights remained engaging and satisfying throughout my playthrough. Despite some minor animation hiccups and repetitive enemy design, Strayed Lights is a wonderful journey from start to finish.
Ghostwire: Tokyo as a whole though is a very unique experience with few issues working against it. The sidekick KK stood out to me. But I was not a fan of protagonist Akito as well as most of the main cast. Even Akito’s sister felt very underutilized in the story. The gameplay and enemy variety is great. But the game’s map gets in the way of a lot of it. While only one of the four bosses was truly enjoyable. The spider’s thread game mode is great but only highlights the negatives in the bloat. For every pro there is a con, making this game only recommendable for its stellar gameplay and enemy design.
It’s a game that takes inspiration from one of my favorites of all time, so no matter what tiny issues I have with it, I can’t stay mad. It doesn’t always succeed in living up to Uncharted Waters, but the additions that it does make are solid. The best summary I can give is this: I’ve played a hundred hours of this game and am still excited to return for more. If you’re new to the sail anywhere genre, this could be a revelation. There isn’t much else out there that does what this game does. On the other hand, if you have played Uncharted Waters before, this may just be the return to form you are looking for. But be wary of the differences. They weren’t enough to ruin it for me, but I would understand if they did.
Minecraft Legends campaign was genuinely fantastic in the 15-hour playthrough I had. Between the story and the excellent usage of cutscenes that never got in the way. The very intricate yet satisfying combat and the consistently frustrating world bosses all kept me engaged. As well as having a varied open world to explore with a lot to find that felt rewarding. Minecraft Legends is definitely not going to be for everyone, but this game will solidify itself as a mainstay in the genre with how it handled all these aspects to create a memorable experience