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A great starting point for Fate fans, and a beautiful remaster for existing ones. Though it suffers from the wordiness that plagues Nasu's earlier work, it's a beautiful and compelling story of ideals, reality, and magic.
The shadow of Frank Stone looms over Cedar Hills, a town forever altered by his violent past. As a group of young friends are about to discover, Stone’s blood-soaked legacy cuts deep, leaving scars across families, generations, and the very fabric of reality itself.
I was fascinated by My Lovely Empress during my first run, when I tried to avoid bloodshed. I was shocked the second time when I stopped trying to be nice.
Arco is essentially a flawless strategy game that forces you to make difficult choices in and out of battle, then live with those consequences.
Emio - The Smiling Man: Famicom Detective Club, the third game in this series, tells a compelling and deep mystery that is far darker and more disturbing than anything we've seen from Nintendo before.
That Time I Got Reincarnated as a Slime Isekai Chronicles is one of those anime games that I’d say is more than serviceable, but isn’t extraordinary.
I appreciate Castaway, as it really does capture the same vibes as a GBC Legend of Zelda game would, but wish there was more to it.
Ultimately, what hurts the most about launching in the long shadow of Balatro is the expectation of a wide possibility space and near-endless depth. Dungeons & Degenerate Gamblers is more of a diversion than a new avocation, with interesting ideas that play out fairly quickly and funnel toward a few very specific viable strategies. It’s fun! Briefly.
I love the concept behind Exhausted Man and feel like it is a genuinely clever game, but the nature of some of the tasks mean it’s best played in short bursts.
I feel like Natsu-Mon: 20th Century Summer Kid launched at a time when I really needed it, and that made me appreciate this cozy life sim even more. After all, it’s so rare is to enjoy weeks of freedom, discovery, and joy like this.
SteamWorld Heist II takes the things that worked in the original Heist and, well, gives players more of them. It’s well-considered in so many ways, making sure you’ll have a good time exploring its ideas for as long as it holds you. It ain’t exciting or revolutionary, really, but it sure is fun.
Thank Goodness You’re Here is one of the silliest and most absurd games I’ve ever played, thanks to its very British humor.
I appreciate Arranger: A Role-Puzzling Adventure and what it sets out to do, as the concept is great and some puzzles are thought-provoking.
I like the concept behind SCHiM and the artistic direction, but certain elements of it frustrated me.
Nintendo World Championships: NES Edition is a release held together by sentiment and atmosphere, partly because that aspect of the game is so good and partly because the remainder of the game is so devoid of merit.
Magical Delicacy provides a tranquil and cozy cooking-themed Metroidvania experience but will not set any watermark for the genre.
The presentation in Bo: Path of the Teal Lotus is immaculate and combat is satisfying, but inconsistent platforming sours the experience.
Tavern Talk is comfy and satisfying with a few fun twists, but won't challenge your palette too much.
While I personally really like the combat, characters, and presentation, the grid exploration and parts of the story can feel weak.
SunnySide has some rather ambitious ideas for the farming sim RPG genre, adding turn-based combat, robust romance, and building. However, it falls short in every elements of execution, from how poorly the game runs right now to the restrictive dating system.