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Resogun also falls a little short when it comes to a lack of variety. It's nice to have three ships but there are only five stages, and this – coupled with the basic nature of the gameplay – makes things feel somewhat repetitive. Besides that, this is an old-school shooter with a massive, awesome upgrade, one that's slick, polished, and ceaselessly entertaining.
Need for Speed: Rivals is an exceedingly high-powered racer with all sorts of flash and panache. It insists that you pay attention; it demands that you continually seek out the next adrenaline rush, and it pushes you to take bigger and bigger risks. When there's a little too much overlap between the open-world action and the single events, I get irritated, but it's a worthy sacrifice.
Contrast is aptly named. Its disappointing instability contrasts sharply with its wonderful ambiance and concept, and you're left feeling somewhat unsatisfied. The adventure is moderately fulfilling, the story is worth hearing, and the atmosphere is captivating, but in the back of your mind, you know what it could've been.
Knack probably looked great on the drawing board. Had I been one of the developers in the room, I would've been excited to get started. But I wouldn't have expected that somewhere along the way, we would've stopped implementing ideas to expand upon that admittedly rock solid foundation.
Killzone: Shadow Fall is a good game, and it hints at a rosy future for shooters and video game in general. I remain disappointed at the surprisingly outdated drawbacks, such as audio balancing, silly AI and occasionally unconvincing acting, but the result is still agreeable. The graphics are a definite highlight, the OWL drone works very well, and the more open and immensely detailed landscape infuses the campaign with branching, compelling energy.