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There’s a lot of adventure here, and some optional side challenges and story that will keep players coming back for more. You could even call it an open-world puzzle game because of its sheer variety.
Exploring and watching the story pull itself together merely from interacting with objects is a difficult task that Ether One successfully pulls off with bravado.
Dynasty Warriors 8 made some improvements to the series, which make it play better than its predecessors, but it's still not quite the accessible, mainstream hit of titles like The Last of Us or Bioshock.
The same design elements that give the experience [of playing Betrayer] such a wonderfully palpable sense of dread are misused to the point of tedium.
Reaper of Souls will feel like a brand new game. Right from the get go, it is clear that Blizzard has taken what they have learned and addressed what people were upset about.
nfamous has clearly been taking lessons from that surprise super-hero game of 2013, Saints Row 4.
Sure, it’s nowhere near as good as the original or as strong as the company’s finest new platformers, but if you adore Yoshi’s Island and own a 3DS, it’ll sure scratch an itch you’ve had for years
This is just a streamlined version of what fans have encountered in the past, and it's hard to say whether these features will continue in the upcoming Phantom Pain or not.
As per the developer's style, Luftrausers deftly tackles just a few elements and scoffs at the notion of complexity.
I wasn't expecting much from the single player campaign, but Matt Makes Games has done a terrific job of retrofitting AI enemies that perfectly complement the game's fantasy art style and existing mechanics.
I was expecting Titanfall to be the next EA game with major online problems, but all of the server issues I've experienced in Titanfall can be found in any multiplayer focused game.
This is as good as Resident Evil 4 has ever been and that will likely be more than enough for anyone interested in the re-release.
South Park: The Stick Of Truth is finally here and the result? Easily the funniest video game ever made.
It’s a simple, slow turn-based title that reminds us writers how much work other developers put into making something fun.
As a game itself, it's a perfectly acceptable bit of fluff and far better than most licensed tie-in titles. The big problem is simply one of legacy
This game made me feel like a 12 year old endlessly pushing back my bed time to play one more level again.
PopCap has done a pretty decent job of lining up the armies overall.
If you're looking for a solid stealth option—with a truly intimidating set of customizations for difficulty—then Thief is a solid buy during this current drought in the new console generation
This generation's Hiryu is built to take a pounding, and his foes are experts at giving them...
Outlast is flawed in many ways, but it's the most exemplary offering these days of how to engage, entrap, and entice players looking for something that scares them out of their wits.