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Supergiant Games established itself as a remarkable, highly creative studio with the release of 2011's Bastion, and its sophomore effort proves that the development team isn't running short on worthwhile concepts.
It's a bold experience; one that takes itself seriously enough to present the player with often-mature subject matter, but subverts its heavy themes with well-timed dark comedy.
The time mechanic is pretty entertaining when you get the hang of it, and it's pretty hilarious to watch, revelling in its silliness and evoking the feeling of a fun, browser-based arcade game.
"Mario Kart might be a franchise that's old enough to drink now, but this latest chapter doesn't feel crusty in the slightest.."
Without either a compelling cast or plot, there's little to draw the player into the mundane gameplay.
There are some solid mechanics here that are marred by some significant issues, preventing the game from becoming a classic.
"The setup of the menus has been drastically redesigned, and although it took some getting used to at first, it's actually a much more user-friendly design over all."
"The spider-sense is essential, so that you can locate the bystanders trapped in the building"
The promise of Daylight—never feeling safe because random scares defy predictability—ends up seeming like the main cause of its problems instead of a genre-changing bit of design.
It doesn't feel new or unique, instead combining key mechanics from more successful games together in an experience that never forms into anything particularly significant.
If you've played any Mario Golf game before, you can probably guess what to expect from Mario Golf World Tour.
PC users have received their Dark Souls II experience entirely intact, and then a bit.
The game proves just how much fun developers can have with the 3DS' unique screen if they feel so inclined.
Child of Light is one of those games where the less you know about the plot, the more fun it is
In the end, the entertainment value of Octodad rests on one all-important factor; what kind of sense of humor you, as a player, have. If you can laugh at the absurdity of game mechanics, then this game will be silly, goofy fun and well worth the $15. If, on the other hand, you get mad at any design failing that impedes your ability to win, this game will simply bore you at best, enrage you and make you put your foot through your TV at worst.
It's easy to play, but demands real skill at higher levels.
The mini-dungeons are extremely repetitive, almost identical in their layout. What's worse, they're shared with other players, meaning that you often move through areas cleared by someone just ahead of you, to find the boss encounter vacant save for a dozen players standing around,
Simply put, there is no better looking MMO currently available on consoles
Yes, it's shades of Gundam/Macross, but it's also something so rarely done in a game—let alone done right—that this anime cliché still feels fresh here.
".. the Kinect as a controller is impressive. I did my best to break the Kinect and it worked (at least partially) in every situation I came up with. "