If you're looking for a very different, very open ended, very "freeing" game about jail breaks, The Escapists will appeal to the experimenter and escape artist in you. It's not going to hold your hand when it comes to enacting a brilliant escape from jail, but if you're willing to watch, plan and be patient it's a very rewarding—if demanding—game.
Upgrading gear is no longer quite the marathon it once was, with players able to retain the stats of weapons, and even upgrade existing gear to meet the new performance caps that have come with House of Wolves. And this really is the expansion's biggest issue; the patch changes that are free to all are more important than the paid content.
The constant need to speed up, turn, avoid, or utilize level features at break neck speeds all conspire to make your moves instinctual. It's possible to get "in the zone," with this game, where you hit that Zen state where your hands know what to do faster than your brain does.
There's no denying the quality of FFX, as it's often hailed by some as the last "good" JRPG Square Enix has made in the last 15 years, but there's already a much cheaper, slightly blurrier version of this compilation out there on the PS3.