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The tale of Bravely Default is lovable, if a bit cliché.
Broken Age has delivered what it promised, quite wonderfully. This initial offering of the first half, and the promise of a conclusion to come at no extra cost, is enough to earn it attention for its beauty. The second half, and its subsequent review, will bear the weight of the example its opening gave, and will decide whether this game is worth the score I give it.
Tomb Raider: Definitive Edition really is the best looking version of the game, managing to surpass even the PC version.
While you can break a sweat doing some of the mini games, many take too much time with explanations and are too short to leave you feeling worked out.
Nidhogg is a bit of a one trick pony in the gameplay department. It dresses up the idea of this running sword fight with a number of level modifiers, multiplayer modes, local tournaments matches and the single-player campaign; however, at the end of the day everything comes down to winning the virtual sword fights.
The Banner Saga's combination of well-designed strategy gameplay with grand storytelling make for an exceptional title.
Adéwalé is a compelling hero, and one of the few black protagonists in games that isn't simply a gangsta with a heart of gold trying to protect his hood.
Knack is certainly not a game you'd want to introduce your brand new console purchase with, and though it's playable enough, it's not exactly something you'll want to.
There's little here to keep long-time adventure gamers happy.
A brilliant launch entry. The epitome of racing simulation. If you have an Xbox One, you probably already have it.
I can't say the actual product is too appealing, as repetitive, short levels and a requirement to repeat levels to gather XP and money makes this a tedious game.
I wouldn't bother with this. It's pretty and tries to be delightful, but there's not much of a game here.
Enjoyable up until the last few days. But a game needs to be consistently full through its entire length, and I didn't feel that it was,
The less-than-riveting selection helps to remind us that the important people you see on your favorite Sci-Fi series had to pass through a lot of terrible jobs to get where they are.
A game with some neat ideas, but one that ultimately doesn't work on a handheld. Take out the party mode, add online multiplayer, and a formidable game may appear.
This is a game that could have been an indie classic, but the lack of polish—and conviction—kept it from really shining the way it could have.
Well-designed gameplay and a consistent bare-bones narrative could have saved this. As it stands, it's a rental title, maybe.
While All Drive is a fluid and impressive system, Rivals has a player limit of only 6 people and a game space that is best described by words like giant, colossal, immense, mammoth, gargantuan, and also stunningly beautiful.
"Every time Nintendo releases a new chapter in the mustache-sporting plumbers ongoing adventures, there's no denying that they find a new way to make the wheel seem exciting again even if the company wasn't able to reinvent it."
Same old, Same old. Bring back Moosh and implement some new ideas. Zelda is a wearing franchise.