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The stories in Citizen Sleeper are worth hearing, but the fairly sparse and restrictive mechanics underpinning the game begin to buckle under the demands of that storytelling. More complications resulting from task categories may have expanded the possibilities here, but despite this, Citizen Sleeper remains a great cyberpunk diorama, and it’s well worth uncovering all its little details.
It’s a dining experience worth returning to for fans who already count The Stanley Parable among their favourite meals, balanced with providing the perfect place for new players to take a chance on something different. Regardless of which door you enter, the philosophical taste is likely to linger long after you’re finished.
Video games have the power to create an affecting emotional experience by making their audience active participants in the world. In A Memoir Blue, the interactive elements aren’t impactful, while the narrative is too metaphorical. Aesthetics aren’t enough to make up for that.
Even as somebody who’s bounced off Lego games in the past, I was enthralled by every narrative hook, every blue brick challenge, and every new story quirk. From individual character combat, to the game’s vast locales, and every puzzle that fascinated and challenged me along the way, I was drawn into the game’s funny and weird little stories.
Chinatown Detective Agency does some interesting and noteworthy things with its take on the point-and-click adventure game, between its reliance on external tools and your own deductive research ability, some solid story and character work, and a strong commitment to encapsulating a country and culture that is unique to video games by default.
I won’t pretend I wasn’t disappointed by Stranger of Paradise: Final Fantasy Origin. It had the potential to tell a fantastic story, and it absolutely failed to tell it well. The game itself still managed to charm and entertain me however, even if it meant accepting that it would never coalesce into the great game I thought it could be.
Chrono Cross: The Radical Dreamers Edition represents two examples of game preservation with varying results. The sharper, more accessible, but poorer-performing Chrono Cross is both a blessing and a curse. But the debut of an official English translation of Radical Dreamers is a moment to celebrate as a Chrono and video game history fan.
NORCO is a confronting video game; a confident, biographical and bewildering point-and-click narrative experience that feels more like something you inhale rather than play, with an effective cocktail of magical realism, societal heartbreak, and bummer coolness.
It doesn’t quite tread new ground, but its slick gameplay and sense of oddness makes it a fascinating and engaging platformer that really makes you wonder why it took so long for Kirby to journey through the 3D realm.
Tiny Tina's Wonderlands boasts impressive sights, sounds and characters, with gorgeous worlds illuminated by the polish and performances backing the game.
Ghostwire: Tokyo’s open world city is beautiful, and its world-building, environment and creature designs are also excellent. But even with a sensible runtime and a brisk plot, the game spends too much time engaging you in repeating, unchanging, and unexciting activities. It’s the terrible and taxing curse of open world monotony, plaguing a piece of work that otherwise has so many unique and original ideas.
Submerged: Hidden Depths succeeds in being a relaxing exploration game. With a gorgeous world, good puzzles, and an ample amount of collectables to uncover, it wouldn’t be surprising if it started appearing on those ‘top ten cosy games’ compilations on TikTok.
Tunic is an adventure that’s crafted with care and consideration, with a beautifully detailed, charming, and challenging world. Whether you’re looking for some cosy exploration, or to hack-and-slash through hordes of enemies, the world of Tunic is a lovely place to do it in.
Destiny 2’s The Witch Queen then is, in some areas, a huge leap forward and in others a minor refinement. It points to the future of Destiny 2, with a clearer sense of what kind of game it will become in the coming years. It will please existing players considerably, as well as bring back many lapsed ones. Whether or not it will see a huge and lasting increase of new light Guardians, I suspect, will depend on other factors.
With lacklustre combat, serious flaws in visual design and clarity, and a complete absence of synergistic team-based gameplay, Babylon’s Fall is a disappointing attempt at a live-service game.
Martha is Dead swings about as hard as one can in its depictions of violence in order to communicate the viciousness with which war is infiltrating the lives and psyche of Giulia and her family, but it walks an increasingly fraught and unjustified line as more and more pain is inflicted on the narrative’s key players
While WWE 2K22 does suffer from content bloat, it’s a vast improvement on WWE 2K20, and one of the best games of the entire WWE 2K series. With a number of smart fixes, streamlined action gameplay, and a handful of engaging, well-designed modes, it has successfully shed the franchise’s bad reputation.
A detailed driving simulation with impressive fidelity and presence in an approachable package, Gran Turismo 7 is confident, handsome, and endearing.
Blending humour six years past its prime with combat you’ve played before, Shadow Warrior 3 trims the fun, instead of trimming the fat.
Elden Ring is an exceptional, accomplished work that realises a fantasy world of solemnity, beauty, and menacing uncertainty you can’t help but lose yourself in.