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Dreams of Another is unlike anything I've played before. The dream simulator is a playable work of art that raises more questions than it answers. The fragmented storytelling perfectly captures the surreal feeling of dreams and leaves plenty of room for interpretation. The gameplay is also surreal. The game confronts me with familiar game mechanics and completely turns my expectations upside down. I shoot around with a machine gun and create order out of chaotic piles of pixels. There are no major challenges. The goal is to navigate through the dream sequences and the associated search for meaning and sense. Only the lack of variety in the shooting gameplay and the sometimes annoying soundtrack detract a little from the otherwise dreamlike experience.
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"Digimon Story Time Stranger" captivated me more than I expected. As a newcomer to the series, I quickly got to grips with the system – even though it is complex. What's particularly great is how all the gameplay mechanics interlock, so that even the smallest interaction affects the big picture. It's addictive! My main criticism is of the presentation. The graphics are mediocre and the linear dungeons can feel repetitive. But these are minor issues that have little impact on my excellent overall impression.
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Super Mario Galaxy and Super Mario Galaxy 2 are timeless classics and milestones in the platformer genre that are well worth the steep price tag. The wealth of ideas and variety in gameplay remain unmatched to this day. Jumping through weightless levels with Mario still feels magical even after all these years. Only the pointer controls sometimes remind me that these are fairly old games. The timeless art style of both games shines in the remasters with the brilliance it deserves. Especially on the Switch 2, the games look stunning in 4K and with updated, crispier textures. Although it is unfortunate that Nintendo did not add new content to the games beyond the visual refresh.
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Even in 2025, Final Fantasy Tactics remains a monument to game design and storytelling. The morally ambivalent story about class struggle and religious fanaticism has lost none of its relevance. The job system offers a depth that even modern games rarely achieve, and the tactical battles are both challenging and rewarding in equal measure.
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While the open world in other games is a character in its own right, here it serves as a beautifully designed and sometimes cheesy eye-catcher between adventures. Behind the cheesy façade lies a samurai action epic with Atsu as the protagonist, who captivates me as a cool and torn anti-heroine. The story is fun but predictable, much of it a single video game cliché. I love the fluid combat system, which is elegantly reduced to its essentials. Sometimes I'm a ninja in the shadows, sometimes a sniper, and then again a human tank. One thing I always am: damn badass. Some may find the overall gameplay experience too simple and one-dimensional. But I absolutely love the samurai action, which succeeds in focusing on what really matters.
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Pac-Man World 2: Re-Pac is the gaming equivalent of an argument against the unbridled remaster craze. It impressively demonstrates that not every old game needs a comeback.
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After playing through Silent Hill f, I can confidently say that the new main installment in the series is finally a major success again. The new Japanese setting, with schoolgirl Hinako as the protagonist, is perfect for a symbolically charged story full of psychological horror. Unfortunately, even on the lowest difficulty setting, the combat system takes up too much space in the gameplay mix.
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"Sonic Racing: Crossworlds" stands alongside "Mario Kart" at the top of the fun racer genre – even if its DLC pricing policy is far from ideal.
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During my 20-hour excursion to Castor Woods, I had a lot of fun with the game. The parkour system is the best and smoothest of its kind. The melee combat is wonderfully intense and brutal. The game's open world is full of activities, and the side missions in particular are exciting. Unfortunately, despite the excellent gameplay foundation, a feeling of saturation sets in as the game progresses. The missions push the game mechanics to their limits with lots of repetition and lengthy gameplay sequences. The bigger problem, however, is the annoying bugs that bother me, especially later in the game. They are the reason why I advise you to wait for a round of patches before you dive into the brutal zombie adventure with Kyle Crane.
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The core of the game is quite appealing. The fast-paced combat system is spectacularly presented, challenging, and enjoyable. The visual presentation, with its obvious Final Fantasy inspirations, also makes for a solid overall picture. However, there is little substance behind the facade. The individual elements of the game seem haphazard and chaotically assembled, the dull level design quickly wears thin, and the story fails to gain momentum.
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Cronos: The New Dawn impresses with a brilliant story and a fresh setting, somewhere between retro-futurism, brutalism, and sci-fi horror. The simple and slow combat system is a matter of taste. If you go along with it, you can expect nerve-wracking battles. Monsters that merge with already defeated enemies add an exciting twist to the encounters. The ingenious level design is (a bit too) linear, but it captivates with its almost perfect pacing, in which action, story, and puzzles alternate continuously. The scarce resources create a constant tension, which is underscored by an excellent synth-electro soundtrack. In short, "Cronos: The New Dawn" is one of the best horror games I've ever played.
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At its best, Hirogami is a great platformer that impresses with its origami visuals and mechanics. But it's often too frustrating an experience for me to recommend it without reservation.
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I will long remember this beautifully designed and torn world, which offers so many facets and puzzles – despite the abrupt ending and some technical hiccups.
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If you want to share your love for the genre with your little ones in an easily digestible form, this might be the perfect starting point.
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Shinobi: Art of Vengeance is a perfectly prepared omakase menu: the individual ingredients are not revolutionary, but the presentation and game design make it something special. The story may be trivial, but when the gameplay is so satisfying and the visuals so impressive, I am happy to forgive the game for its narrative failure. Lizardcube proves once again that they understand what retro revivals are really about: not nostalgic romanticization or cheap exploitation of brand rights, but distilling the essence of the original and spicing it up with a modern polish.
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This delightful upgrade more than justifies the extra cost of the Switch 2 Edition.
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The remake of the DS game is not a bad game per se. Thanks to the satisfying progression system based on tasks assigned by the villagers, combined with the work on the farm, a successful loop is created. Unfortunately, I still get bored after a few hours because it lacks interesting characters and challenging gameplay in the form of dungeons.
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In Herdling, the focus is on the experience rather than the gameplay. Navigating the herd through the enchanted landscape captivates with its visuals and sound rather than complex mechanics. The game offers little more than occasional obstacles to avoid and minimal switch puzzles.
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"Midnight Murder Club" impresses with a simple but ingenious idea. In complete darkness, I sneak through a creepy mansion and try to murder my fellow players. The use of my flashlight – and my voice – must be carefully considered. The wildcard mode is particularly appealing, with its crazy gameplay modifications. Unfortunately, the game only offers one map and few exciting game modes. The number of active players is far from promising. Therefore, I only recommend Midnight Murder Club if you want to play with friends.
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If you enjoy the quirky RPGs from developer Toby Fox or similar games such as “Earthbound,” then it's worth taking a short trip into the surreal world of “Off.”
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