Destructoid
HomepageDestructoid's Reviews
World of Horror seems to hit all its goals. While its approach to horror is rather derivative of Junji Ito, it’s applied in a creative way and with a vision of its own. I can’t say I was blown away because it really is exactly the game that it claims to be. However, I was immensely satisfied. It’s a wonderfully modular experience, but if you’re deathly afraid of numbers, then that’s where you’ll find the real horror.
Solid and definitely has an audience. There could be some hard-to-ignore faults, but the experience is fun.
For me, Aftershock has simply proven that I’m not going to enjoy Ion Fury no matter how hard I try. My main issues with the game are hard to nail down, but the reality is that it’s just about everything. It’s a game of highs and lows, which just makes an aggravatingly coarse surface. That feeling carries over to the Aftershock expansion. The Build Engine just isn’t enough for me to completely overlook its flaws.
Disney Speedstorm is certainly “on a roll” with its electrifying stages and game design, but it’s certainly not “undefeated.” The confusing microtransactions pull it down and become an annoying distraction to what’s great in this kart racer. While a love for the Disney product is certainly present in Disney Speedstorm, there are a few annoying aspects of the game to be mindful of.
It’s abundantly clear that this series isn’t over yet, and I hope that Insomniac never really stops working on superhero games. There’s so much of the Spider-Man mythos that’s untapped so far, and you could keep this gravy train running with some crazier ideas once this presumed trilogy is over. As long as Insomniac is on board, I’ll be along for the ride.
When the FPS isn’t dipping, and bosses aren’t cheesing you every step of the way, LotF feels good. But with myriad performance issues, broken multiplayer, and boss fights that increase difficulty through unfair mechanics as opposed to well-developed ones, it really weighs down on the experience.
In the end, Total War: Pharaoh stands atop the pyramids of grand-scale RTS. It takes the franchise in a bold new direction, adding a slew of new systems and features that enhance the gameplay. Despite choosing to play it safe with battles, the new systems are a big step forward. And while it has its flaws, Pharaoh features one of the best campaigns yet in an exciting and beautiful setting.
Ghost Signal: A Stellaris Story is an entertaining and worthwhile adventure through the universe of Stellaris. If you want to play captain and commandeer a ship through asteroid belts while you fight entire fleets of enemies and even massive bosses, look no further.
For those looking for a pure return of form to the original Assassin’s Creed, you’re going to love Mirage. After all, the stealth, parkour, and accompanying systems are the best they’ve been. And Baghdad is one of the best cities we’ve explored in the series yet. But for me, I can’t help but wonder if the true mirage was thinking this return to the old formula was the right direction to take.
After playing through High on Knife (and thus, a much more stable build of the game), I feel like I’m game for a sequel. It’s clear that the team can carry on without Roiland, and I’d like to see them tackle the old-school FPS genre again with all the tricks they’ve learned along the way (and a little more polish).
Fate/Samurai Remnant is easy to recommend to Fate newcomers who will have no problem jumping into the game. Series fans will also enjoy it, as they’ll be able to appreciate the references on a different level. In a year that is filled with major releases seemingly every week, Fate/Samurai Remnant manages to be worth your time from its opening scene to its last hours.
In a world full of fear and uncertainty, Dave the Diver is here to offer a lighthearted story and engaging gameplay. It doesn’t try to follow trends or emulate big AAA titles. It doesn’t have an in-game shop to try to get you to spend more money. It’s simply a silly, fun game about a diver named Dave, and I can’t put it down.
The actual gameplay of El Paso, Elsewhere didn’t really impress me. It’s an interesting twist on Max Payne, but it falls short in a lot of ways. Its story, though? Hoo, gosh. I’m going to be chewing on this for a while.
So, if you’re the type of person who thinks that “fun” is the only relevant criteria for what makes a good game, then have at it. I sincerely think you’ll find a lot to like, and that’s rad. However, if you’re someone who yearns to see growth and advancement within the medium, then this is going to just befuddle you. I think Neowiz shows off a great deal of talent with Lies of P. I just hope what they come up with next is something actually original.
I’m just as shocked as you are that Separate Ways ended up being great, but when you really think about it, there was no other realistic outcome. The Resident Evil 4 remake is so good that Capcom really could have rested on its laurels and developed a cheap DLC that would have been fine at worst, but they put the work in.
Even though Mortal Kombat 1 is no Flawless Victory, it still feels like a step forward for the franchise. The core gameplay is the best it’s ever been, which I think is the most important thing for the genre.
Cyberpunk 2077 Phantom Liberty is a great expansion, with a conclusion that easily secures it a spot on CD Projekt Red’s track record for great expansions.
Unfortunately The Expanse: A Telltale Series probably won’t stick with me like The Wolf Among Us or even The Walking Dead did. But there is still some fun to be had, and it’s proof there is the potential to add a little more gameplay to Telltale titles. I even think another proper Expanse entry that has a bit more meaningful of a story to tell could be perfect for the Telltale formula. If that happens, I hope the narrative doesn’t play it too safe next time.
’ll spend about five hours finishing up the story, and 10-15 hours cleaning up everything else, with a full Kitakami ‘Dex. I really hope Indigo Disk brings it, because at present, the current incarnation of the season pass is tough to recommend.
The Legend of Nayuta: Boundless Trails is pure gaming comfort food. Its mix of action, platforming, and RPG is too pleasant to resist, especially accompanied by its fantastic soundtrack. It certainly shows its age, and especially its portable origins. But that aside, Nayuta’s tale captures an authentic spirit of classic RPGs that I found as charming as I did entertaining. I’m sure fans of Falcom’s work have this one pre-ordered already, but even if you aren’t in that fandom, give this one a look.