GamesRadar+
HomepageGamesRadar+'s Reviews
Combat never really gets past 'OK', but excellent writing allows the experience to soar. It's a relievingly reasonable length, too; I finished the story in about nine hours with some extra stuff still to mop up (though the shine comes off a little when the busywork doesn't have the script to back it up). This is a beautiful gaming cake that I'd encourage you to devour – and I'm sure Kabi would be happy for you to pop in the kitchen and lick the spoon.
The retro Americana-infused sci-fi take on this secret alien invasion does make me smile.
Rewind remains a genius mechanic for a choice-based narrative game.
Vandal's movement buffs are lethal in the hands of twitchier shooter fans.
Leveling feels like a return to enjoying the journey rather than exclusively aiming for endgame content.
New Payback abilities involving the ref are also welcome.
Despite there being the bones of an excellent brawler in there with some great dialogue, music, and art, it's absolutely let down by bland and tedious mission design that amounts to a ton of backtracking that's left me yearning for a linear, level-based brawler instead.
There's a surprising range to the ways the Pokemon can help you interact with the environment.
If spraying zombie brains over apocalyptic ruins isn't a great way to heal and move on, I don't know what is.
The sheer looseness is part of the Demon Tides charm.
Styx: Blades of Greed is filled with so many ways to sneak through areas that you really do feel like you're crafting your approach to each thieving challenge
Jumps from silly to cynical to satirical to surprising.
A lack of definition goes some way to explaining why combat feels a bit lifeless.
Playing Reanimal feels like flicking through playable concept art
The experience of hurling ink and mud and fireballs at your friends - while some small part of your brain tries to still think about court positioning and slices and dropshots - is riotous, hilarious, chaotic fun. It's just a shame that, at launch at least, Mario Tennis Fever can't serve up a more complete package.
The difficulty curve inverts as your weapons become silly powerful.
The final hour or so is actually quite good.
Yakuza 3 has, despite its flaws, long been one of my favorites in the series.
"The gross-out humor and whacky build interactions that have been a key part of McMillen's work for decades don't distract"
Nioh 3 is tough – brutally tough – but it has a unique sense of accessibility.