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OlliOlli World is a superbly designed, raucously funny, and wholesome skateboarding title that everyone, everywhere, can enjoy. It's one of the best sports games ever made.
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Sonic Origins is a very mixed bag. The collection proves that the Sonic games have stood the test of time quite well — especially CD, which after this revisit might have become my personal favorite. The series’ art style is still pleasing to the eye, the music rocks, and the Retro Engine conversions are mostly high quality. However, in terms of content, the execution feels incomplete. This could have been the ultimate Sonic collection — the one that puts older compilations to shame. However, the wasted potential is frustrating and it’s almost unbelievable that Sonic Mega Collection Plus, released 18 years ago on the PlayStation 2, still outshines Sonic Origins in terms of content. Think about that.
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Teenage Mutant Ninja Turtles: Shredder’s Revenge is a vibrant love letter to classic beat ’em ups and the iconic 80s cartoon. With pixel-perfect visuals, nostalgic music, and smooth combat mechanics, it delivers fast-paced fun whether solo or in six-player co-op. While the campaign is short and repetition sets in, its charm, character variety, and multiplayer chaos make it a must-play for fans of retro action and TMNT.
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Trek to Yomi is a memorable experience, but its gameplay merits are somewhat lacking. If you're a fan of Kurosawa-style storytelling, this five-hour adventure is worth recommending, but others might want to approach it with caution — perhaps even knock one star off the rating. Despite all my complaints, the game still held my attention from start to finish, largely thanks to its stunning aesthetics and striking story.
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Old World is a historical strategy game that blends the turn-based empire-building of Civilization with the character-driven dynastic management of Crusader Kings. Set exclusively in antiquity, the game introduces unique mechanics like limited city placement, card-based tech progression, and command points that restrict actions per turn, adding strategic depth. Players manage both their empire and royal family, making choices that shape the development of individual characters and the stability of the realm. While its innovations are notable—such as resource-driven building and specialist systems—it leans heavily on familiar genre conventions. A DLC campaign, Heroes of the Aegean, offers scripted historical scenarios. Despite lacking the bold freshness of Humankind, Old World is a solid and rewarding strategy experience, now more accessible with its arrival on Steam.
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Pac-Man Museum+ is a nostalgic collection of 14 Pac-Man titles spanning multiple decades, ranging from timeless classics to baffling misfires. While highlights like Pac-Man Championship Edition and the addictive Pac-Man 256 shine brightly, weaker entries and a choppy hub area hold the package back. Still, for fans of arcade history and Pac-Man’s evolution, it’s a charming and worthwhile trip through gaming’s past.
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It won't replace the gym and it's not even the best exercise game on the Switch, but Let's Get Fit is a decent enough effort, and a fun first step into getting yourself moving at home, even if it's just for a little bit.
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Triangle Strategy has a silly name, but the game itself is serious business. This is a smartly designed and often deviously fun strategy title for fans of Final Fantasy Tactics and beyond.
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It's more LEGO and more Star Wars, yet it's packed with content and lovingly crafted recreations of iconic film moments to the point that all complaints fall by the wayside. Played with the family, it's the best Star Wars game in years.
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Agent Intercept is a delightfully simple, fast‑paced arcade spy romp that never stops being fun. Its mobile roots show in the minimal controls, but the constant vehicle transformations, colorful action, and lighthearted Bond‑style flair keep the short campaign entertaining from start to finish. It’s not groundbreaking, yet it’s hard not to enjoy when it keeps a smile on your face the whole way through.
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Chocobo GP is a charming Final Fantasy–themed kart racer with solid mechanics, fun abilities, and a colorful roster of over 20 characters. Unfortunately, it’s dragged down by a shallow story mode, limited tracks, and a messy, mobile‑style monetization system that undercuts the fun. The racing itself is enjoyable, but the surrounding structure keeps it from competing with the likes of Mario Kart.
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A superlative fantasy horror that smartly uses well-worn tropes in a quest to shake up the genre foundations. It's a heartbreaking masterpiece that, once you play it, you'll never forget it.
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FAR: Changing Tides continues Okomotive’s atmospheric, wordless journey through a ruined world, this time aboard a customizable seafaring vessel. The game retains the meditative exploration and gentle puzzle-solving of Lone Sails, but some new mechanics slow the pacing and make the latter half feel more cumbersome.
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Babylon’s Fall is a monumental disappointment from PlatinumGames, the studio behind acclaimed titles like Bayonetta and Nier: Automata. Despite a promising premise set in a unique fantasy world, the game suffers from almost every angle: repetitive corridor-style level design, chaotic and unsatisfying combat, muddy and incoherent graphics (exacerbated by an oil painting-style filter), and an incoherent story propped up by annoying companions. Players control four weapons simultaneously, but instead of depth, the result is confusion. Progress relies on relentless grinding, with little meaningful reward. The game is best played in co-op, yet finding other players is difficult due to its unpopularity. To make matters worse, the full-priced game is riddled with aggressive monetization, including a season pass and pointless cosmetics. The only redeeming quality is the music, particularly during boss fights. Otherwise, Babylon’s Fall is a forgettable slog—best left on the bargain shelf.
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Tunic is a masterfully crafted, mystery-laden adventure that immediately evokes classic Zelda vibes—with a twist. You play a silent fox exploring a vibrant, isometric world filled with secrets, cryptic symbols, and progressively unlocking mechanics. From the start, much of the in-game text is in an unknown language, deepening the sense of discovery. Combat is straightforward but can be punishing, especially during boss fights that contrast the game’s otherwise gentle tone. A standout feature is the in-game manual: scattered pages provide gameplay hints, lore, and direction, enhancing the game’s pacing and sense of wonder. Exploration is deeply rewarding, with hidden paths and items tucked into visual blind spots. While the game avoids Soulsborne brutality, it borrows their checkpoint mechanics, respawning enemies after saving and forcing retry loops after death. Optional accessibility settings—including invincibility—make the experience customizable. Despite not launching on Nintendo consoles, Tunic feels like a lost classic from that lineage, brought to life by the incredible solo effort of Andrew Shouldice and published by Finji. A must-play for fans of exploration, puzzles, and beautifully enigmatic game design.
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Total War: Warhammer III offers a strong but flawed mix of turn-based strategy and real-time battles in the Warhammer fantasy universe. Its campaign is ambitious, with an engaging story involving Kislev’s quest for a lost god, and the core gameplay retains the series’ signature blend of map-based strategic movement and detailed, dynamic warfare. However, several issues hold it back from reaching its full potential. The economic management is shallow, balance mechanics discourage expansion, and auto-resolve is often too punishing, forcing players to manually fight even trivial skirmishes. Battles remain satisfying and tactically rich, though micromanagement can become tedious due to units’ lack of initiative. Performance is another drawback—long loading times, high hardware demands, and poor optimization hinder the experience even on powerful PCs. The grindy campaign pacing, bugs, and technical issues ultimately undercut an otherwise promising strategy game. Despite its depth and visual appeal, Warhammer III doesn't fully deliver on its grand premise.
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During the review period, the PC version of Elden Ring suffered from stuttering, jank, and camera issues. The day one patch clears most of these issues, allowing FromSoftware's ambitious and mostly successful open-world adventure to emerge fully. It lacks the polish of Dark Souls 3, but Elden Ring is the start of something new and grand, one that should make fans of the hard-as-nails franchise very happy.
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Backbone starts as a stylish, atmospheric noir adventure with gorgeous pixel art, but its shallow gameplay and abrupt, baffling story shift derail the experience. Despite strong visuals and mood, the second half collapses so completely that the whole game ends up feeling disappointing.
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Rainbow Six Extraction offers a tactical PvE experience where teamwork, caution, and stealth are key. Building on Rainbow Six Siege's mechanics, the game replaces PvP combat with co-op missions where players face alien creatures in quarantined zones. Each task is different, with dynamic difficulty scaling based on player count, and health depletion adds a constant risk factor. The best part of Extraction is its rewarding tactical teamwork, where careful movement and strategy pay off. However, the heavy emphasis on stealth may frustrate those seeking more action, and design flaws—like early-game weapon limitations—can break immersion. Additionally, playing with random teammates can turn chaotic, and the grind required to unlock better equipment may feel tedious.
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Four years after its original release, God of War is finally on PC. The story is as great as ever, and the gameplay feels just as dated as before. It's still a worthwhile adventure, but here's hoping the sequel proves more inventive.
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