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The PlayStation 5 version of Call of Duty: Black Ops Cold War is the best in the bunch. It tells a solid campaign with branching narrative choices, contains some of the best visuals that you’ve seen on a system not called ‘PC’, and it has some good, new faces on the multiplayer scene. Is it all perfect? Not at all, but it’s a good way for Call of Duty to start on the next generation of consoles.
Life isn't often what we imagine and death isn't usually what we expect. What Remains of Edith Finch responds by capturing death's despair and tragedy through life's lenses of whimsy and fantasy. Every emotion and detail is left in frame, exposing profoundly anguishing themes that nevertheless develop into endearing pictures of hope and determination. Edith Finch creates a portrait of a family that, even in their doomed eccentricity, feels not only sanguine, but also deeply human.
In conclusion, Strange Brigade gets much more right than it does wrong, and it proves the power of co-op yet again. Played alone, this game isn't worth the time or effort due to the tedium. However, add in a friend or three, or at least some decent randos, and suddenly the game takes on a whole new feel and it instantly becomes a treat. It's certainly not the first game to prove this phenomenon, but nevertheless, if you have some buddies to play with, keep Strange Brigade on your radar.
After spending several years on mobile devices, Growtopia is bringing its seemingly limitless worlds to consoles. In a game where everything grows on trees, young players will gobble the chance to punch and build while those looking for depth may come up short without searching for intricately crafted worlds.
Tom Clancy's Ghost Recon: Breakpoint expands on the sandbox structure of Wildlands. By adding new systems to this massive game, Ubisoft creates a constant reward loop for players wanting a harsh, stealthy playground that can be gobbled up by a band of friends.
I can’t say G-LOC Air Battle is a game I will play very often at all, but I am really glad that it got the M2 treatment and finally has arrived in a home release, decades after its original arcade debut.
Oninaki is an abundance of compelling ideas enveloped in a fog of stammering expression. An extensive progression system, myriad combat options, and a sincere and original premise aren't enough to overcome the rote execution of its world, characters, and basic combat. Oninaki's only viable curiosity is what kind of game it may have been with more time, budget, and expertise.
Final Fantasy spent a decade constructing idols and Final Fantasy VIII demolished every one of them. Its elaborate, extravagant, and chaotic parade of ideas marched toward an evolutionary dead end and ensured there would never be another game like Final Fantasy VIII. Even by Remastered's distressing modernization, Final Fantasy VIII's paradigm shifting idiosyncrasies still showcase one of the most fearless and contemplative models of its medium. Final Fantasy VIII is a classic for people immune to the charms of classics.
As free-to-play games come, Orcs Must Die! Unchained is quite good. The game is crafted meticulously to serve you humor and playfulness, as well as complicated strategy-led gameplay that will have you hooked after an hour or so. While the term microtransactions will be the dirty word with this game, they're not necessary to have some real fun.
Orcs Must Die: Unchained might just be my surprise game of the year to this date. The amount of fun that I've had with this game is insane. The game is polished and balanced. The year open beta definitely benefited the game a ton. I will recommend just about any gamer try this game, especially with the price of free. However once you begin your journey of killing orcs, you might not want to stop!
Ragnarok is a beast of an expansion pack, and it gets more right than wrong. It's not quite as polished or as impressive as the original and its expansion from so many years ago, but it's still a valiant effort and a solid expansion to a great game.
If you’re a fan of the genre, appreciate fine artwork and want to experience a fairly interesting story, Trüberbrook is worth a look, just go in with expectations in check.
Wonder Boy: The Dragon's Trap is a delightful trip down memory lane. The art for the characters and environments are absolutely astounding, but with a dated gameplay style, it's difficult to say this remake is fully realized. Yes, purists will love that The Dragon's Trap is a nearly 100% replica of the original with updated art, but I feel as though the love given to the art of the game should have been given to the gameplay as well.
Naruto Shippuden: Ultimate Ninja Storm Trilogy is impressive. Rarely does a trilogy of games get better and better, yet stay so closely embedded with each other in terms of looks and gameplay design. This trilogy does just this and even fits right in with the fourth game. You would expect some large gap between gaming experiences, but it's all consistent in scope and delivery.
ECHO was a very pleasant surprise. It will most certainly test intelligence and patience of gamers with its puzzle of enemies in tightly built rooms, while testing the amount of anxiety one can take with jump scares and pressure to get to the next checkpoint. That's the charm of the game. Ultra Ultra did a fantastic job with ECHO and it shouldn't be missed.
While Team Sonic Racing makes a statement with its collaborative squads of racers, its identity is lost in the amorphous complexion of a conventional kart racer. Worse, its gorgeous locales and myriad customization options aren't quite enough to support a despairing imbalance between luck and skill. Silver the Hedgehog's presence is one of many indications Team Sonic Racing is burdened with deadweight and light on inspiration.
With Virtua Racing, M2 proves the Switch is a capable showcase for Sega Model 1's divine austerity. As a three-course arcade racer with one car, Virtua Racing only goes as far as its $8 price tag. Through the lens of arcade and Sega enthusiasts, however, this port of Virtua Racing looks like it should be preserved under glass. How lucky we are to be able to pick it up and enjoy it.
I, Robot from developer Llamasoft and publisher Atari reignites a forgotten Atari arcade classic from the 80s. While the visuals have been refined a little, the core gameplay from the original arcade title is still intact, which includes its chaotic style and psychedelic personality. It may not be everyone’s cup of tea, but it’s a fun, nostalgia-driven arcade adventure nonetheless.
All that aside, PoE is an experience I am still working through at the time of this article. It's tough and long, but absolutely rewarding, and it makes it very clear why games in the lineage of the genre — Baldur's Gate, Icewind Dale, and so on — are still held in such high regard today. Someday I hope to tackle those, but until then, PoE will keep me very busy.
Sadly I didn't put much time into "Beat Cop". While the game is amazing in its detail and design, the game actually starts to feel like a job! I can attribute this mostly to my own taste and opinion. I can still appreciate some of the nuance this game offers. I think "Beat Cop" deserves an 8.5 for being strong enough to captivate anyone who craves good character development and witty dialogue.