Konrad Sarzyński
Anno 117 is, as a whole, a fine game that will allow fans of the series to enter a new era and enjoy mechanics that are more complex than those of its predecessor. The soundtrack is great, and the graphics are very pleasing to the eye. However, I feel that Ubisoft has played it a little too safe and lazy. Although I personally love Anno 1800, I didn't necessarily want the new instalment to be so similar to it.
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The Wandering Village is a lovely game with an interesting mechanic of travelling on the back of a giant creature. While its visual style severely restricts the freedom of building, it adds to the mood very well and sets the game apart from “ordinary” builders. The developers had a vision and didn't shy away from realizing it. It's a shame that the campaign is a huge disappointment for me.
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Frostpunk 2 is different that its predecessor. It too experiments with gameplay and tries to create a thrilling system of making difficult decisions, but the bigger scale of governing an entire region looks a bit uninished. Great potential to create a giant world was squandered, and the thing that generates most fun, is the policital system, not building your city.
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Workers & Resources is a terrific builder. Very complicated, quite ugly, with a cluttered UI and an extremely complex network of mechanics and connections, that looks like something from a fever dream. But it drags you in and offers lots of saisfaction when something finally goes right.
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Cities Skylines 2 can be engaging – expanding your city provides a lot of fun. Unfortunately, it cannot overshadow a vast sea of greyness, identical, levitating cars and ugly graphics that do not explain ridiculous system requirements.
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Shadow Gambit’s biggest pros are pirate atmosphere and excellent characters. The gameplay mechanics are typical for this genre, and some skills are from Desperados III or Shadow Tactics. It’s a really great game worth playing.
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