Rob Kershaw
- Planescape Torment
- Shining Force 2
- Landstalker
Rob Kershaw's Reviews
Whilst new and familiar, plodding and rushed in turn, Obsidian are proudly wearing the mantle left by Black Isle and have crafted another enjoyable story for fans of isometric CRPGs.
A low point for the series, both in gameplay and narrative cohesion.
A colourful, often hilarious RPG-lite adventure, crippled by a tedious and frustrating combat system.
A step back for the series, but still an enjoyable couple of hours despite the flaws.
A sleek, shiny FPS puzzler that overcomes the limitations of its gameplay with some accessible conundrums and an interesting tale.
A polished continuation of an intriguing narrative, Mankind Divided is a familiar, yet enjoyable thirty hours of tech noir.
A slow but solid first chapter which offsets ponderous exposition with some thrilling fight scenes, and introduces much-needed new mechanics to a now familiar template.
It has a few too many flaws to be considered a classic, but I Am Setsuna does enough right to make it worth a play through - especially for fans of old-school RPGs.
Not good but not awful, The Technomancer serves more as a showcase for the future potential of Spiders than a game worth playing on its own merit.
There is potential here, but Murder is too brief to be satisfying.
A short, sharp, back-to-basics roguelike which will amuse for a couple of hours.
The narrative is delightfully disturbing, but Masochisia needed more meat to its gameplay.
An engaging diversion for newcomers, but Pillars veterans will lament the lack of tangible story.
An emotionless take on the genre, with little but its reliance on nostalgia to sustain its brief running time.
Splatoon is an inventive new IP, hampered by a lack of content and almost desperate need to appeal to kids despite having enough depth for all but the most hardened players.
Slick, addictive, yet oddly unfulfilling, Invisible, Inc. is great for dipping into, as long as you aren't expecting deep gameplay or substantial narrative rewards.
In almost every respect Pillars of Eternity is a true successor to the genre - a perfect introduction for RPG newcomers, and for everyone else, the game they've been waiting fifteen years for.
With Dragon Age: Inquisition, BioWare has rallied from its previous disappointments to deliver a near-flawless fantasy experience of staggering scope, mending the oft-broken hopes of a gaming nation alongside its own reputation as the foremost purveyor of adventuring. As 2014 draws to a close, Inquisition is a contender not only for game of the year, but for the best title to come out of BioWare's impressive stable - either way, it's an essential purchase for any RPG fan.
There are between fifty and seventy hours of gameplay in Wasteland 2 for those willing to invest in its world, explore each new area fully and complete each available mission. That we were happy to do just that is testament to the brilliant design, engaging storyline and immersive combat of inXile's world. Brian Fargo and his team have excelled here, and it leaves us with one remaining question - if Wasteland 2 is this good, what can we look forward to with the forthcoming Torment: Tides of Numenara?
GoD Factory is a technically competent and enjoyable blast created by a studio that have an obvious eye for detail. Ultimately though, it's a game that could have used a few more months in development to increase the launch content to a level which would have brought players back for more.