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Rob Kershaw


Favorite Games:
  • Planescape Torment
  • Shining Force 2
  • Landstalker

214 games reviewed
70.7 average score
70 median score
56.5% of games recommended

Rob Kershaw's Reviews

Co-founder of Jump Dash Roll. I've been gaming since the days of the Amstrad. Huge RPG fan. Planescape: Torment tops my list, but if a game tells a good story, I'm interested. Absolutely not a fanboy of any specific platform - the proof is in the gaming pudding.
8 / 10.0 - Tyranny
Nov 14, 2016

Whilst new and familiar, plodding and rushed in turn, Obsidian are proudly wearing the mantle left by Black Isle and have crafted another enjoyable story for fans of isometric CRPGs.

A low point for the series, both in gameplay and narrative cohesion.

Oct 27, 2016

A colourful, often hilarious RPG-lite adventure, crippled by a tedious and frustrating combat system.

A step back for the series, but still an enjoyable couple of hours despite the flaws.

8 / 10.0 - The Turing Test
Sep 1, 2016

A sleek, shiny FPS puzzler that overcomes the limitations of its gameplay with some accessible conundrums and an interesting tale.

Aug 19, 2016

A polished continuation of an intriguing narrative, Mankind Divided is a familiar, yet enjoyable thirty hours of tech noir.

A slow but solid first chapter which offsets ponderous exposition with some thrilling fight scenes, and introduces much-needed new mechanics to a now familiar template.

7 / 10.0 - I Am Setsuna
Aug 1, 2016

It has a few too many flaws to be considered a classic, but I Am Setsuna does enough right to make it worth a play through - especially for fans of old-school RPGs.

5 / 10.0 - The Technomancer
Jul 22, 2016

Not good but not awful, The Technomancer serves more as a showcase for the future potential of Spiders than a game worth playing on its own merit.

5 / 10.0 - Murder
Oct 28, 2015

There is potential here, but Murder is too brief to be satisfying.

6 / 10.0 - Skyhill
Oct 19, 2015

A short, sharp, back-to-basics roguelike which will amuse for a couple of hours.

6 / 10.0 - Masochisia
Oct 13, 2015

The narrative is delightfully disturbing, but Masochisia needed more meat to its gameplay.

An engaging diversion for newcomers, but Pillars veterans will lament the lack of tangible story.

Aug 3, 2015

An emotionless take on the genre, with little but its reliance on nostalgia to sustain its brief running time.

7 / 10.0 - Splatoon
Jun 25, 2015

Splatoon is an inventive new IP, hampered by a lack of content and almost desperate need to appeal to kids despite having enough depth for all but the most hardened players.

7 / 10.0 - Invisible Inc.
Jun 7, 2015

Slick, addictive, yet oddly unfulfilling, Invisible, Inc. is great for dipping into, as long as you aren't expecting deep gameplay or substantial narrative rewards.

Apr 20, 2015

In almost every respect Pillars of Eternity is a true successor to the genre - a perfect introduction for RPG newcomers, and for everyone else, the game they've been waiting fifteen years for.

Dec 30, 2014

With Dragon Age: Inquisition, BioWare has rallied from its previous disappointments to deliver a near-flawless fantasy experience of staggering scope, mending the oft-broken hopes of a gaming nation alongside its own reputation as the foremost purveyor of adventuring. As 2014 draws to a close, Inquisition is a contender not only for game of the year, but for the best title to come out of BioWare's impressive stable - either way, it's an essential purchase for any RPG fan.

9 / 10.0 - Wasteland 2
Nov 3, 2014

There are between fifty and seventy hours of gameplay in Wasteland 2 for those willing to invest in its world, explore each new area fully and complete each available mission. That we were happy to do just that is testament to the brilliant design, engaging storyline and immersive combat of inXile's world. Brian Fargo and his team have excelled here, and it leaves us with one remaining question - if Wasteland 2 is this good, what can we look forward to with the forthcoming Torment: Tides of Numenara?

Sep 25, 2014

GoD Factory is a technically competent and enjoyable blast created by a studio that have an obvious eye for detail. Ultimately though, it's a game that could have used a few more months in development to increase the launch content to a level which would have brought players back for more.