James Davie
A sequel’s primary objective should be to evolve its predecessor in every way that matters, and in most ways, Ghostrunner 2 accomplishes this to great effect. There’s a plethora of new and explosive special abilities, better interactions with characters and gameplay that’s as dynamic and viscerally satisfying as ever. It provides a tough but fair challenge that’s never too difficult and can be overcome with persistence and changing things up. Ghostrunner 2 is an example of a model sequel that improves on almost every facet of the first game. Yes, the dark, concrete arenas and rooftops grow stale, and there’s still more room to make the characters and story more substantial, but what’s here is refined and even more badass than what came before. If the first Ghostrunner put you off, you should give this one a slash.
The return of Hot Wheels has brought with it mixed results. The racing action is undeniably exciting and pulse-quickening, which correlates wonderfully with the nostalgia of using the real-life playsets, and the are plenty of models to collect that you'll feel spoilt for choice. However, Turbocharged is weighed down by overfamiliarity, unambitious race modes, on-track frustrations, and a sense not enough has been done to evolve this sequel. On a base-level, Turbocharged is a pleasure to play, but Milestone should try to stop toying around with this franchise, it's got the va-va-voom to be something special, but unfortunately Turbocharged isn't quite it.