Matt Miller
A glance at screenshots fails to tell the story; this genre-bending and innovative title is enormously fun
This expansion is a notable step up in character depth and mission design, and the best reason yet to explore this iteration of the fantastic Shadowrun universe
A strong new entry, but veteran players may feel like the series has moved away from some of its previously established pillars
A slick and engaging way to enjoy interactive music, albeit with fewer bells and whistles than Rock Band 3
Pyre is a lengthy sojourn into a surprising setting, with gameplay focused on a thrilling, smartly balanced battle sport
A richly imagined seafaring setting lends novelty to what is ultimately an evolved iteration of very traditional isometric RPG fun
Somehow simultaneously soothing and thrilling, this excellent arcade-style experience captures the joys of biking, nature, and competing against yourself
Even with occasionally questionable jumping sequences, this emotionally fraught journey is a potent statement on the nature of love, memory, and loss
As Dusk Falls hides many secrets down the winding paths of its story web, and by its nature, you won’t get the full picture in any single playthrough, encouraging replayability. But you may also be tempted to play through one take on the story and then step away, content that you’ve seen “your” version play out. Either way, this is a weighty and gratifying excursion into interactive drama, confident enough in its writing to not rely on superpowers or fantasy. For players interested in the progress of interactive narrative frameworks, it’s a laudable success. But even for someone who never plays games, it works. That’s because good characters and storytelling make for a universal experience, and this is a project that has both.
While Chained Echoes has the advantage of decades of distance from the games it looks to for inspiration, it’s a better experience in many instances than those vaunted games from which it arose. I prefer this combat, storytelling, and approach to progression and exploration to many of the JRPGs I grew up so enamored with playing. That’s the highest praise I can heap on a game so removed in time from the games to which it might be compared. Whether you currently count yourself a JRPG connoisseur or fondly recall the ʼ90s heyday of the genre, Chained Echoes is well worth your time.
You might question whether a sushi restaurant management sim crossed with underwater diving is your cup of tea, but that would be missing the point. Dave the Diver is a unique and memorable vacation away from expectations, and it’s the very fact that you don’t usually play games like this that makes it so satisfying.
The further I played into Stellar Blade, the more it surprised me with the depth of its action and the breadth of play experiences. The story never clicked for me, but the world-building, top-notch art, and silky animation certainly did. Even when certain devastating bosses made me curse, it was always because I made a mistake and was left eager to dive back in for another shot. I loved the gradual mastery I developed as I explored its many interlocking systems of combos and special moves. Stellar Blade is unabashed in its titillating approach to sex and violence, but unlike so many games that use those appeals as a crutch, it’s also a top-notch action experience that can easily stand with the big girls.
Wildly inventive time-warping mechanics make playing this game feel unlike any other
Mashing together the challenge of Dark Souls with the platforming and combat styling of Castlevania makes for a challenging but highly rewarding formula
With each expansion, Destiny grows in depth and replayability; Rise of Iron focuses on player choice in what each individual might enjoy
Constant text-reading and unusual imagery are delights to speculative-fiction lovers, but others may be confounded
Inject some much-needed adrenaline and storytelling into the tactics milieu, even if the campaign wears out its welcome
A fantastic cooperative experience that delves deep into one narrow corner of fantasy tropes – the dwarven love of hard work and pretty rocks.
Supergiant has crafted another beautiful game, this time a story-laden roguelite that demands dozens of hours to fully experience.
For all its focus on supernatural magic and demonic threats, Midnight Suns is a fun-loving and thrilling ride. XCOM strategy fans won’t be disappointed; the format changes still result in a gratifying combat flow. But this is a more approachable and story-driven experience than Firaxis has previously attempted, filled with some of the most recognizable pop culture heroes of the moment. It’s big, boisterous, and a little bit silly at times, but just like the best of Marvel’s output in recent years, it’s also a rousing good time.