Jeff Marchiafava


50 games reviewed
70.6 average score
75 median score
36.0% of games recommended
4 / 10.0 - 1-2-Switch
Mar 2, 2017

1-2-Switch belongs in a mall kiosk with a 10-minute play limit – though most potential customers would probably walk away empty-handed long before then

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4 / 10.0 - Armikrog
Oct 5, 2015

Provided you don't get hung up by myriad design problems or a progress-halting bug, Armikrog is a monotonous and overly simplistic adventure

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May 25, 2016

Homefront's few smart concepts are crushed under the weight of constant glitches and other problems

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Aug 2, 2019

Procedural generation does little to bolster the one-dimensional gameplay and lack of a compelling narrative

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5 / 10.0 - Drawn To Death
Apr 7, 2017

The barebones arena action offers too few thrills. If the distracting visuals don't turn you off, the sophomoric humor and constant barrage of insults will

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5 / 10.0 - Secret Ponchos
Dec 15, 2014

Poor matchmaking and punishing XP penalties kill the desire to partake in the slow progression

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5.5 / 10.0 - ReCore
Sep 14, 2016

Horrendous load times, arbitrary progression restrictions, and downright confusing design drain ReCore of its potential

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A few chuckles and new personalities can't sustain the meandering adventure.

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Feb 28, 2018

Kingdom Come serves up an intriguing personal story and a detailed world worth exploring. However, on a technical level, the game is broken

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6 / 10.0 - House Flipper
Jun 9, 2018

Flipping your first few houses is fun, but the game doesn't have the scope or flexibility to stay interesting for long

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Jun 2, 2017

The cat-and-mouse gameplay is exciting and captures classic horror-movie moments – when the game actually works, which isn't often enough

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6 / 10.0 - Furi
Jul 14, 2016

Furi's sole focus on cripplingly difficult boss fights is the definition of niche. Those who aren't up for the challenge will be disappointed

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Mar 10, 2016

There's only so much fun you can get out of playing the same level over and over again

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Atlas Mugged delivers a solid opening and a few chuckles, but I would've liked more meaningful choices and character development

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6.5 / 10.0 - Jazzpunk
Feb 7, 2014

JazzPunk is good for a few chuckles and the novelty of how absurd the game is

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Telltale avoids a complete flop with a more engaging second half and a well-done finale

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Feb 28, 2014

Already-limited offerings are diminished by a quasi-free-to-play monetization scheme

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Jan 15, 2019

Last Year's core gameplay is solid, but the thrills are short-lived due to a lack of content

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Feb 14, 2019

Superficial shakeups leave New Dawn feeling familiar to a fault for longtime Far Cry fans, but the gunplay is still satisfying

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Donkey Kong Adventure offers up more turn-based entertainment, but its timing and standalone nature limit its appeal

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