Uros "Vader" Pavlovic
The game's one saving grace could be the wealth of content, like items and stuff you can do. That seems irrelevant in a game that has little depth and very few elements that could keep you playing.
If you're bored out of your mind and you need an RPG fast, well, then stay bored. You don't want to be even more bored. It's probably best to return to games like Diablo 3 and Divinity: Original Sin, both of which offer ten times the content and ten times the fun.
As a horror experience, The Evil Within completely misfired.
Game of Thrones will give you some pretty cool moments, especially when you start feeling the weight of your decisions. Overall, there's a good chance you'll be disappointed and frustrated with the game, rather than being mesmerized by an epic tale and great characters. You know, great characters really aren't THAT great, unless we have enough time to know them.
We understand what Running With Scissors wanted to achieve with this game, but it's fairly obvious they did not quite push themselves to incoporate any features that would make Postal Redux stand out in a highly competitive scene PC indie games.
So, once again, what Techland offers is Dead Island, Dead Island Riptide, and Retro Revenge in one package for 40 bucks. That still a pretty good offer. But just so you know, for 20 dollars more you can get Dying Light: The Following - Enhanced Edition, which is just a better game.
Hitman Intro Pack will cost you $15, with each upcoming location carrying the retail price of $10. Time will tell if this is a good business model. However, from what we can tell at the moment, a majority of users aren't quite happy with having yet another triple-A game that's chopped up and essentially being delivered one bit at a time.
It still has great potential. Judging from our experience though, it seems that a lot of that potential has been wasted and a great bulk of the game crumbles under the weight of technical issues, which are all packed into a visually outdated game. High quality visuals can be substituted in favor of complex gameplay and fine storytelling. While the atmosphere can be great from time to time, on the whole, we just missed the post-apocalyptic sci-fi flavored ambience that's heavily incorporated into games like Fallout.
The end credits start rolling just when the story gets interesting, which is another sign that they were forced to rush things. In the end, the bad camera and the glitchy nature of Trine 3, just get in the way of a game that otherwise screams 'huge potential'.
Yes, so this is an obvious money grab. But at times, you just can't help it. Humming all-too-familiar John Williams' themes and flying an X-Wing and blasting TIE Fighters out of the sky is as fun as ever. You are probably going to buy this game even if I warned you to think twice, because, like me, you're probably too much of a fan to give a shit what anybody else thinks. And believe me, there is some Star Wars magic here and I absolutely loved the top-notch design and art direction that stays true to the movies. It can also be hilariously fun, especially when you are Luke Skywalker or Palpatine and you chop down or electrocute waves of players. I think that even if you're not a Star Wars fan, this game can be an awesome ride, but the question is: for how long? Judging by how much content is on offer, probably not for long. It's sad really, but that's how it is.
Despite the abundance of clichés, you can see that a lot of effort went into setting the right tone and atmosphere. There are some downright mind-blowing scenes and unique uses of audio and color. Great work on that front. Although do try a bit harder next time, because you guys definitely have something going here.
While deliciously unpredictable most of the time Bedlam is still brutally difficult, thus sadly obliterating your chances of a potentially great turn-based tactical experience.
I kept at it and did find the experience enjoyable. I'm just not sure most people will enjoy it as much as I have, even though there are some awesome moments in it.
Honestly, it may be demanding, although it is possible to beat those bosses. It will take a shitload of patience and practice. You just have to learn not to quit. To our lasting regret, the majority of the public won't see this as entertainment, because entertainment is usually something you can relax with. Titan Souls will not relax you after a hard day's work. It will make you work harder and harder, until you pull that one arrow out of the grayish carcass of that annoying boss who made you scream and swear like never before.
Sorry guys, you really nailed the atmosphere, but at the end of the day you left us with an overload of tanks, repetitive missions, and a story that's okay, but just felt it could've been so much more. We would've preferred a deeper and more complex story and characters, and a bit less strafing in the upgraded Batmobile (as cool as it may be). Yes, there are certainly a lot of characters, but when you think about it, we really knew how most of them would end up. It's all fairly expected. For instance, certain things happen with Poison Ivy that weren't hard to predict. Okay, in addition to that, to put it as simply as possible, I expected Batman to do Batman stuff and driving around in a Batmobile/transformers/tank is a not exactly what I had in mind (as fun as it may be for the first 20 hours).
If they tried to give us something fresh and if it weren't for such a ruthlessly steep learning curve in the game's competitive multiplayer, I'd actually see this as Game of the Year material. Disregarding these drawbacks, Treyarch's shooter is still a product that offers quite a lot for the standard price tag. It's a solid and well-polished shooter.
Even if the game did not quite meet my personal expectations as an adventure game, that doesn't mean you won't have a good time. If nothing else, the awesome humor, interesting characters and the always welcomed insanity of Borderlands will surely hold your attention.
Nonetheless, the slick design and solid gameplay really makes the game enjoyable both as a lovely 2D adventure and a turn-based strategy. As far as storytelling goes, The Banner Saga 2 provides an amazing and unpredictable ride that hinges on decision-making that can often drive you insane.
You will be frightened and trust me, you'll never escape. You will be sniffed out no matter where you try to hide.
What the Superhot Team strived to bring us is something different and by almost all accounts they succeeded. This shooter feels unlike anything I've played before and I do wish more games will follow in this example.