Uros "Vader" Pavlovic
Enemy Within is how XCOM was meant to be played. It takes all the great things from the original and refurbishes them with all sorts of cool new additions to the gameplay. If you haven't been introduced to the XCOM universe yet, this would be the right time to start.
Regardless of some of our complaints, we invested many hours into this game, enjoying every bit of its refreshingly simple gameplay. We also couldn't tear ourselves away from the breathtaking background drawings and impressive character art that portray a new and mysteriously beautiful world that awaits to be discoverd.
If you're bored out of your mind and you need an RPG fast, well, then stay bored. You don't want to be even more bored. It's probably best to return to games like Diablo 3 and Divinity: Original Sin, both of which offer ten times the content and ten times the fun.
Bear in mind that this is more than just another interactive storyline with zombies in it. There are so many different layers to the experience. Weaving your own thread around the main story arch and deciding which characters to support and which to shun makes you feel better than watching top-notch TV shows like Breaking Bad or True Detective. It's almost like you're writing the story yourself and you're right in the middle of it, making all the decisions. It's a sensation few games can match.
It still has great potential. Judging from our experience though, it seems that a lot of that potential has been wasted and a great bulk of the game crumbles under the weight of technical issues, which are all packed into a visually outdated game. High quality visuals can be substituted in favor of complex gameplay and fine storytelling. While the atmosphere can be great from time to time, on the whole, we just missed the post-apocalyptic sci-fi flavored ambience that's heavily incorporated into games like Fallout.
The appeal lies in the game's simplicity as much as it lies in its alluring wackiness, crazy characters and superb atmosphere. What I often enjoy in Borderlands games is the narrative, which tends to mock itself in so many deliciously unique ways. With entertaining story-driven missions and will all the available content, I think it's safe to say that Borderlands: The Pre-Sequel is a pretty safe buy. The next addition to the series, however, definitely needs to move things forward. Yep, we would be very sad if the franchise would just end here.
Real-life problems and real-life challenges. Nobody's gonna hold your hand. You have to fight for yourself and to protect the ones you care about. This War of Mine is a brave endeavor. We see wonders done with this game in a potential sequel; one that will hopefully get a bigger budget, so we can see the genre evolve even more.
The platform-esque nature of Ori and the Blind Forest might hold off gamers who feel that the genre isn't really their cup of tea. So, overall, I don't think there's much room for casual gamers here. This saddens me in a way, considering how much effort went into Ori's captivating animation, stunning backdrops and delightful tunes. However, even if I could persuade everyone to try Ori, chances are a majority of them won't play much of the game beyond the first several segments, because then the game shifts towards hardcore platforming. You seriously have to sweat and pant your way to your goal. Even those who are keen on platformers will have a hard time overcoming the challenges Ori has in store.
Killing a boss is more rewarding than in other games out there, because you know how much practice went into that effort. I enjoyed Bloodborne as much as I have enjoyed the Dark Souls games. That means it kicks ass. Get it, play it, be punished by it and say you're a hardcore gamer. Nobody will argue with you.
Honestly, it may be demanding, although it is possible to beat those bosses. It will take a shitload of patience and practice. You just have to learn not to quit. To our lasting regret, the majority of the public won't see this as entertainment, because entertainment is usually something you can relax with. Titan Souls will not relax you after a hard day's work. It will make you work harder and harder, until you pull that one arrow out of the grayish carcass of that annoying boss who made you scream and swear like never before.
The Witcher 3 is an engaging, overwhelmingly lengthy gaming experience with a staggering amount of characters to meet and places to explore. With solid quest structure, great voice acting and a killer soundtrack, there's really not much we can say or add that could further sugar-coat our sentiment, which is as follows: "this is the game to buy right now, like, NOW!"
Sorry guys, you really nailed the atmosphere, but at the end of the day you left us with an overload of tanks, repetitive missions, and a story that's okay, but just felt it could've been so much more. We would've preferred a deeper and more complex story and characters, and a bit less strafing in the upgraded Batmobile (as cool as it may be). Yes, there are certainly a lot of characters, but when you think about it, we really knew how most of them would end up. It's all fairly expected. For instance, certain things happen with Poison Ivy that weren't hard to predict. Okay, in addition to that, to put it as simply as possible, I expected Batman to do Batman stuff and driving around in a Batmobile/transformers/tank is a not exactly what I had in mind (as fun as it may be for the first 20 hours).
The game's slick design and the simplicity of the envornments makes it unique, beautiful and alluringly mysterious. Your character overcomes problems by using intelligence not fists (oh wait, sorry, you do use fists, though not for punching, just for manipulating objects). Q.U.B.E.: Director's Cut is a great experience, and it's a shame we don't have more games like this out there.