Hiero de Lima
- NieR:Automata
- Judgment
- Paradise Killer
Hiero de Lima's Reviews
eastro has a base solid enough not to bore and to be worth it as an experience — what's missing is a bit more careful work to elevate it above the level of mere curiosity. Timberline Studios' talent is obvious and the team deserves a second chance to keep proving themselves; I just wish this one had been it.
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In spite of its own efforts, Solarpunk winds up smaller than the sum of its parts. A little bit more TLC in the construction of this beautiful world would’ve made it an excellent addition to the genre; in its current state, however, it’s a game only worth it to those seeking an experience that’s (almost) totally devoid of friction.
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Despite its horror appearance, Schrödinger's Call is a kindhearted story with a lot to say about human nature. Armed with a beautiful visual aesthetic, the game plays around with conventions and audience expectations to deliver a story that's short, heartfelt and hard to forget. It's highly recommended to those who like visual novels and narrative games with a more austere presentation.
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Despite laying some solid groundwork, inKONBINI: One Store. Many Stories. occupies itself far too much with the platonic, disconcerting conception Nagai Industries has of the Japanese convenience store as some sort of social hub, while at the same time treating the backdrop of the country as mere aesthetics at best and a nuisance to Western audiences at worst. It’s conclusive proof that fascination doesn’t necessarily equal respect.
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Neve operates in a reduced space and knows very well how to utilise every inch of it. It makes one dream: what could such a talented team make with more resources? With luck (and, hopefully, help from the specialised press over here), this will be the proof of concept that shows the potential of great Brazilian professionals to the wider industry. Those who like narrative adventures cannot miss this game.
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Kumitantei: Old-School Slaughter - Episode 1 brings renewed interest to the death game formula, between more openly questioning the meritocratic philosophy of the Danganronpa world and boasting a cohesive cast, very well-positioned for chaos (or apathy, as their captors would have it). This is a project worth following to its eventual conclusion.
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As a gaming experience and sensory stimulation, People of Note does get to satisfy; the real issue lies in the uninteresting, overlooked and empty story the gameplay tries to sustain. To Brazilian eyes, the text gets even worse with a just as poorly done localisation to our language. Those who wish to venture into Note and meet a genuinely well-crafted RPG will have to endure several issues.
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The Roottrees are Dead, just like the giants in the image of which it models itself, is unmissable for any aspiring detectives out there seeking a good mystery to unravel. The game delivers a lean experience, user-friendly no matter the skill level, and now in Brazilian Portuguese as well.
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PARANORMASIGHT: The Mermaid’s Curse is an entry that more than meets the stratospheric standards its predecessor set and shows the full power of Takanari Ishiyama and his team, now free to do whatever they see fit, without the clear restraints seen on the first game, thanks to fan support. Long, long live one of the best mystery series in the visual novel genre!
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Yakuza Kiwami 3 & Dark Ties has no interest in the source material other than trying to adapt it to the tired formula of mass appeal that Masayoshi Yokoyama perfected when he took over as head of Ryu Ga Gotoku Studio. In the process, the game forgets everything that made the original story a landmark of the franchise and replaces it with a thick coat of corporate varnish. Unfortunate associations and certain narrative decisions also make the experience hard to swallow. A true disappointment in the franchise, of the kind that has, unfortunately, become more common over time — perhaps it's time for the end of the annual format.
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Despite being divided between cruel winters and rotting corpses, the Cult of the Lamb: Woolhaven expansion revitalises the original game in practically every aspect, offering hours of new content and strategy elements to those already at the finishing line of the main campaign. The pursuit of reuniting a fallen goddess with her old glory is a worthy one.
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Detective Instinct: Farewell, My Beloved drinks from rich fountains and perfectly understands its nutritional values, bringing its own contributions to the mystery genre and not limiting itself to merely copying what worked in the past. It is a graduation from fan to author that could have very well lost itself in fascination; thanks to its own strong beliefs, it gracefully avoids such a fate.
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Slime Rancher 2 is no great revolution — and it’s also not really trying to be one. The game fulfills its big ideas quite well in terms of gameplay, but it wouldn’t be a bad thing if it dared to dream a little bigger. It’s good entertainment that could’ve made more of an effort to become great.
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PowerWash Simulator 2 takes all the best parts of its predecessor and expands them, as every good sequel should do. Despite allowing itself some unnecessary luxuries, it is a focused, witty game, well aware of what the average gamer truly wants in life: the power fantasy of a world where pressure washing their car is simple, fun and dry.
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MakeRoom finds its own niche and can harness all aspects it offers very well, despite light occasional slip-ups. To those seeking simple comfort and an outlet for creative expression, you can’t go wrong with this one.
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Catto’s Post Office is not one of those works that will live in your brain for months. At most, it will grant you a fun afternoon and a chuckle or two — and that’s all it needs to do. Its lack of substance isn’t exactly a point against it, but those who enjoy complex narratives and intricate gameplay may need to seek a different game.
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Word Play doesn’t need much to entertain — and it does masterfully, proving that all the hours its developer spent researching game design did not go to waste. A solid basis and a good ear for fan suggestions are ingredients that will, for sure, make this one of the great casual roguelikes of the decade.
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No Sleep For Kaname Date - From AI: THE SOMNIUM FILES doesn’t fix all the mistakes the franchise has made along the years and keeps vehemently insisting upon some of them, but it marks an excellent step to reconquer the hearts of those who were let down by the prior entry. It’s worth playing for all longtime fans of the series: players will find plenty of pleasant surprises, wrapped in fun escape rooms and Kotaro Uchikoshi’s classic screwball comedy.
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Architect Life: A House Design Simulator works — and that’s the long and short of it. There is no secret behind these four walls: it is simply a house-building simulator that, despite probably running better than leviathan The Sims 4 in certain computers, doesn’t present a lot of variety beyond that. It is worth it for those looking for a relaxing title, but consider comparing it to other options in the market.
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to a T is a love letter to humanity and the differences that make us so special. Its absurdist sense of humor walks hand in hand with its love of the unusual and is the wrapping to an experience that'll have you smiling from ear to ear. It is, without a doubt, a perfect example as to why Keita Takahashi's dreamy worldview is so beloved worldwide; getting to know the T-shaped world of Teen, Dog and co. is more than worth it.
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