Jason Wilson
As someone who hasn't touched collectible card games since the mid-1990s — and hasn't played Warcraft since it was still a real-time strategy game — I'm amazed at not only how quickly I picked up Hearthstone but also how much I've played it. It's easy to learn, easy to get into matches and play, and it's fun. It's led me to check out other digital card games — and I'm again surprised at how much I enjoy these.
Island-hopping in a fantasy world felt new to me, and this builds upon the already engaging strategy that exits in Warlock. The Exiled gives the series something akin to a true campaign mode, and I'm eager to give it a try with different Great Mages, different leader perks, and different factions. I do hope that in further updates — the original Warlock received a number of expansions — Ino-Co crafts some truly interesting factions. But even if the developer doesn't, I trust the mod community to come up with some spectacular homebrewed content. Even giant turtle killers. Score: 82/100 Warlock 2: The Exiled is out now for PC. The publisher provided GamesBeat with a Steam Early Access code for the purposes of this review.
Above: The Sword Coast Legends team really likes oozes. One early dungeon has three different types.Image Credit: Jason Wilson/GamesBeat
Final Fantasy Explorers is a kinder, gentler take on Monster Hunter, and it's going to appeal to those who want to like that series — but don't care for its opaqueness or its hardcore gamer leanings. Final Fantasy fans are going to love the fan service, too.
Baldur’s Gate: Siege of Dragonspear fills in some of what happens to the Child of Bhaal between saving Baldur’s Gate and saving your soul from Irenicus, and it’s a hoot to revisit this world, using the old D&D rules from the 1990s. But Siege of Dragonspear hints at more — a studio that’s done with just enhancing older games and ready to carve out a place among the top storytellers in the RPG sector. Beamdog’s first effort at original storytelling is a good start, and I’m excited to see more in the future, even if it’s in the world of Baldur’s Gate.
World of Final Fantasy will please fans of one of gaming’s longest-running series. But I think it’ll also help find new players, who’ll get a taste of what we old fogeys have loved about Square Enix’s flagship for decades. With combat that’s simple but has some depth and a story that fits in the franchise’s lineage, this ramp up to next month’s Final Fantasy XV is a great way to enjoy a story you love while also sharing it with others who are experiencing it for the first time.
Civilization is at its best when it enables you to tell your own stories. But at release, Civ VI didn't do such a good job at that. Rise and Fall fixes this in many ways, giving your better ways to expand your civilization without resorting to combat. It adds a quest-like element with a significant penalty or reward, and most of its news leaders add variety to the game.
Pillars of Eternity II: Deadfire puts the gods, warts and all, at the forefront of the story, and at this point, it shines when it focuses on your interactions with these powerful-but-flawed beings.
Dragon Quest XI: Echoes of an Elusive Age moved me in ways a Japanese RPG hasn't done in years.
The Bard's Tale IV: Barrows Deep delivers on the faith its Kickstarter backers put into the project. It weaves combat, exploration, music, and puzzles into a game that stands out in a crowded market. It's unlike any other RPG, and with other old-school RPGs finding success these days — Pillars of Eternity, Octopath Traveler, and Dragon Quest XI — I hope InXile is able to come back to this fantastical world, just like it's doing with Wasteland.
Super Mario Party's new modes offer a welcome break from what some might consider the main attraction: the board game. They're faster, and they focus on two of the Nintendo Switch's strengths that make it such a special console in the first place — good Joy-Con motion controls and fun co-op play. For me, it makes this Super Mario Party the best in franchise history, even if I don't care for the staid board game.
Starlink's fighters are fun, whether you're playing with them in game mode or just racing around the living room and dogfighting with your kids or friends.
Pokémon: Let’s Go Pikachu is another good example of Nintendo doing what it both excels and fails at: pairing fun gameplay while introducing a new mechanic.
Etrian Odyssey Nexus feels like the finale for the series. And it certainly is on the 3DS. I bet it’s the final game I play on that old Nintendo handheld. And for this dungeon-crawler’s swan-song, it’s a pretty good way to go out.
Almost all of my time with Dragon Quest Builders 2 has been pleasant, and I look forward to building more, either with my kids playing along or by myself, sipping a beer and relaxing after a long day.
If you enjoy lootin’-and-shootin’, check out Borderlands 3. But go in knowing that you’re going to cringe at some of the jokes and feel fatigue every now and then
The Outer Worlds is Obsidian's final game as an independent company (it's now part of Xbox Game Studios), and it's one helluva swansong.
Sword and Shield do a great job of introducing the world of Pokémon to people while pairing it with everything that makes the series comfortable and warm to most of its longtime fans. Even if it’s not a spicy, innovative curry.
I would've liked a bit more clarity on the storyline quests, and it would've been nice if Maneater would say a bit more about the imperiled state of sharks in our world. And if you don't get the joke, you're not going to get this game.
In my review-in-progress, I said if I were to score it now, I’d give it a 5/5. More than a month later, I’m ready to do so. This is the best Crusader Kings release yet — and it’s Paradox’s best game release ever.