Jay Henningsen


6 games reviewed
80.8 average score
85 median score
66.7% of games recommended
Are you Jay Henningsen? If so, email critics@opencritic.com to claim this critic page.
Feb 23, 2022

Maybe I’m just becoming jaded by all the games lately that I think were overhyped and then underdelivered, but Elden Ring is a rare example of a game that grabbed ahold me and won’t let go. I’m joyfully exploring every inch of the land and delighting in my discoveries, and I don’t see myself stopping any time soon.

Read full review

95 / 100 - LEGO Dimensions
Oct 9, 2015

Lego Dimensions truly sets a new standard for toys-to-life games. The pure joy of playing with actual Lego bricks (even offline) combined with many innovations that make the Toy Pad peripheral an actual, useful item, sets this game apart from its competitors.

Read full review

Sep 28, 2015

Skylanders Superchargers is the most diverse and enjoyable entry in the series to date, but it also locks away a lot more of its fun content behind additional purchases. You honestly won't enjoy it as much unless you also buy at least one sky vehicle and one sea vehicle to go with your starter set.

Read full review

55 / 100 - Magicka 2
May 27, 2015

Magicka 2 is good for some multiplayer laughs, but just how much fun you and your friends derive from it depends heavily on your willingness to repeat the cycle of casting a spell or two, running around like crazy until the cooldown on your revive spell is up, and bringing back one of your dead companions seconds before your enemies reduce you to an unmoving pile of wizard meat.

Read full review

90 / 100 - The Escapists
Feb 8, 2015

The Escapists presents a dynamic, fun, and challenging experience in a unique setting. The simple presentation belies the complexity and variety of gameplay. Gamers looking for a cerebral puzzler with a high replay value would be well-advised to check it out. You'd be hard-pressed to find a more enjoyable prison experience.

Read full review

Jan 22, 2014

Might & Magic X: Legacy certainly did remind me of fun times I had in the past with earlier entries in the series. I even had fun for several hours. But once the nostalgia wore off, it served as a stark indication that many of these design choices should have been left in the past with its predecessors. What good is a fully 3D world when you can't touch or interact with hardly anything? What sense does it make that you can't run away from an encounter in which you're clearly outmatched (or even move once you're in melee rage, for that matter)?

Read full review