Might & Magic X: Legacy
Top Critic Average
Might & Magic X: Legacy Media
Might & Magic X Legacy | Announcement Trailer [US]
Critic Reviews for Might & Magic X: Legacy
Might & Magic 10: Legacy feels like a pleasant throwback to dungeon crawls of decades past, but its limited scope and combat-heavy focus might put off those pining for the freedom afforded by the more recent Elder Scrolls games, or the wordy character interaction of a Dragon Age. Nonetheless, for those keen on poring over stats and comparing colour-coded loot, it serves as a modern introduction to those games' precursors, delivers a heady blast of nostalgia, and preserves a little slice of history.
Despite visualizing my Dungeons and Dragons fantasies amazingly well, Might and Magic X Legacy has too many pitfalls to truly recommend it. Things start off poorly with the information-heavy prologue and get worse with the grid-based open world and poor story. The combat system certainly deserves some plaudits, as do the dungeons and enclosed spaces, but cheap tactics and technical issues even mange to put a downer on these highlights. Hardcore fans of old school western RPG's may have a good time, but the majority will find it confusing and uninspired.
Might & Magic X: Legacy certainly did remind me of fun times I had in the past with earlier entries in the series. I even had fun for several hours. But once the nostalgia wore off, it served as a stark indication that many of these design choices should have been left in the past with its predecessors. What good is a fully 3D world when you can't touch or interact with hardly anything? What sense does it make that you can't run away from an encounter in which you're clearly outmatched (or even move once you're in melee rage, for that matter)?