Might & Magic X: Legacy Reviews
Might and Magic X: Legacy delivers tough, but fair turn-based fantasy combat that largely works.
Retro and proud, understanding why these games were fun even if they are in the past.
Might & Magic 10: Legacy feels like a pleasant throwback to dungeon crawls of decades past, but its limited scope and combat-heavy focus might put off those pining for the freedom afforded by the more recent Elder Scrolls games, or the wordy character interaction of a Dragon Age. Nonetheless, for those keen on poring over stats and comparing colour-coded loot, it serves as a modern introduction to those games' precursors, delivers a heady blast of nostalgia, and preserves a little slice of history.
Authentically retro but then many games are these days and Legacy's dungeon-crawling action is not nearly as entertaining as the best of its rivals.
Fans of the series looking for a true successor to the earlier groundbreaking titles will find a pleasing trek down memory lane. Newcomers will find delving into the title much easier than any other recent attempt at recreating the core PC RPG experience
Might & Magic X: Legacy seems like a 15-year-old leftover, for better and for worse.
Despite visualizing my Dungeons and Dragons fantasies amazingly well, Might and Magic X Legacy has too many pitfalls to truly recommend it. Things start off poorly with the information-heavy prologue and get worse with the grid-based open world and poor story. The combat system certainly deserves some plaudits, as do the dungeons and enclosed spaces, but cheap tactics and technical issues even mange to put a downer on these highlights. Hardcore fans of old school western RPG's may have a good time, but the majority will find it confusing and uninspired.
Might & Magic X: Legacy certainly did remind me of fun times I had in the past with earlier entries in the series. I even had fun for several hours. But once the nostalgia wore off, it served as a stark indication that many of these design choices should have been left in the past with its predecessors. What good is a fully 3D world when you can't touch or interact with hardly anything? What sense does it make that you can't run away from an encounter in which you're clearly outmatched (or even move once you're in melee rage, for that matter)?
It's an uneven experience, populated as much by frustration as it is by triumph, but it feels technically solid and is appropriately enormous and secret-filled.
A bit buggy and a bit uninventive, but a loving, enjoyable tribute to RPGs of olde.
Might and Magic X: Legacy is an uncompromisingly old school trip into forgotten territories. It's a risky move, but it's one that should attract plenty of gamers who want less new school action and a more cerebral roll of the dice in their RPGs.
Might and Magic X is an unabashedly old school RPG experience that, despite one or two high notes, often only serves to remind us why so many of these mechanics were relegated to history.
This new entry to the age-old series is sure to to please old and new players alike looking for a challenging dungeon crawler, but Legacy is certainly not for everyone.
A messy, bland RPG that might attract some for its nostalgic powers.
Exploring ogre caves, elemental temples and naga towers with my intrepid band of badly optimised warriors still somehow managed to be fun, despite the chugging performance and irritation of grid-based overland movement. If you can look past these blemishes there's plenty of fun to be had with Might and Magic X, but it could have done with a lot more polish.
Might & Magic X - Legacy has the potential to be a fantastic and challenging party-based RPG in the style of old games from the genre. It is more focused on exploration and combat than it is on story. There are some weak presentation issues that hold it back a little and unfortunately, intolerable performance issues that are a fatal blow. Based upon the first part of the game, which saw thorough testing via the Early Access beta, Might & Magic X - Legacy was on track to score much higher but the poor performance in the later game compromises it significantly. If and when Ubisoft address these issues in a patch, the game will be easy to recommend to any gamer of a certain age looking for a nostalgia trip. Until then it should be avoided by all but the most patient players with high end gaming systems.
Despite a few minor set-backs within its graphical options and overall appearance, Might and Magic Legacy X is an enjoyable game that fans of the Old School owe it themselves to play.
It certainly has its downsides, as most games of this type often do, but if you are used to sketchy difficulty and paper thin dialog and just like the character building/dungeon crawling of the genre's storied past, then Legacy is what you'll be spending your next 50 hours worth of free time playing.
And so if you can accept M&M for what it is, a fairly ugly fantasy RPG that sticks to the classic dungeon crawler formula, then you're likely to find a hearty dose of cheesy story and quick to pick up combat, that comes with just enough layers of strategy to keep it fun and varied without being overly complicated. Games in this old style genre do not come along very often, but when done correctly can hold your attention for many hours. M&M X Legacy is a pretty good example of this just dont expect Skyrim quality emersion. Skyrim is £14.99 at the moment, with thousands of awesome mods. Just saying.
In replicating everything enjoyable about the old-school, Limbic Entertainment have simultaneously duplicated the old flaws of those same games. With artificial difficulty spikes, lacklustre presentation, and the presence of complicated systems with no explanations offered, Might & Magic X frustrates as often as it entertains. It is the best, and worst, of an old generation.