Lucas Soares
- Chrono Trigger
- Metal Gear Solid 3: Snake Eater
- Final Fantasy X
Lucas Soares's Reviews
Tales of Eternia Remastered manages to preserve the identity of an RPG released over 25 years ago, offering improvements that make the experience more practical and accessible. [...] However, not all limitations can be resolved with quality-of-life adjustments.
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Planet Zoo 2 is a good management simulator, especially for those who enjoy building environments, caring for animals, and monitoring the growth of a business.
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For puzzle fans, Order of the Sinking Star brings together variety, good ideas, and combinations that keep its huge amount of content interesting for much longer than the number on the box would suggest.
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Its greatest quality lies precisely in transforming an extremely personal story into something in which different players can see a bit of their own lives. And, even with some gameplay limitations and interactions that could be better resolved, Alfred's journey managed to do what it promised: tell a simple, contemplative, and quite emotional story.
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Gears of War: E-Day is a good shooter and an excellent introduction to this universe for those who, like me, have spent years following the franchise only from the outside. There's a long, very well-produced campaign, visually impressive, and one that probably gains another dynamic when shared with friends.
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End of Abyss is an interesting game, with a good central idea and enough personality to find its audience, especially among players who enjoy exploration, resource management, and experiences that aren't afraid of a challenge. I just don't recommend starting a session after a heavy lunch on a workday. The abyss has no regard for the salaried worker.
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For those who have never visited Erdrea, the Switch 2 version offers the best technical experience available on a Nintendo console. This doesn't mean, however, that the original Switch edition has become irrelevant. If you can find it for a significantly lower price, it remains an excellent option.
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Pokémon Pokopia is the kind of game where you start thinking you're just going to finish a building, and before you know it, you're looking for materials for another house, trying to figure out how to attract a new Pokémon, and planning to completely transform a part of the city that was already finished. It didn't invent this feeling, but it knows how to recreate it very well.
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Dragon Quest Heroes: Torneko’s Mystery Dungeon -Classic HD- is a fun and, above all, intriguing game. Even though I'm not a big fan of roguelikes, I quickly understood what made its formula so interesting and why Mystery Dungeon has continued to exist for so many decades. [...] At the same time, Classic HD never ceases to feel like a 1993 game receiving a new presentation. I don't necessarily see this as a problem, but it's something that needs to be considered before purchase. Its simplicity is part of its charm, just as its difficulty and repetitive structure are part of the package.
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Marvel’s Wolverine makes a first impression that’s hard to ignore. Logan is fast, brutal, violent, and is set in a visual production that often seems to want to show off the PS5’s capabilities. For a few hours, I bought into all of that easily. The weariness came as I realized that a good part of the campaign would continue to rely on the same solutions. New enemies appear, Techniques and Adaptations increase the repertoire, and some sequences try to change the pace, but the game constantly returns to the same place: another arena, another wave of enemies, another overly long health bar. This repetition also tainted parts that should have had more impact.
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It's just over six hours of extremely enjoyable co-op, presented like an anime we can control, and accompanied by one of the best soundtracks I've heard recently in a game of this type. It doesn't need to be the new Split Fiction. Being Orbitals already works quite well.
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I don't consider Man of Honor a bad deal for those who enjoyed The Old Country and want to spend a few more hours with Enzo, Cesare, and company. For longtime Mafia fans, Salieri alone offers some intrigue. Just don't expect an expansion capable of changing your opinion about the base game. Man of Honor is more of the same, and when it finally threatens to be more than that, it ends.
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Resonance: A Plague Tale Legacy is an excellent adventure and a rather courageous departure for a franchise that could have simply repeated a formula that has already worked twice.
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Metal Gear Solid: Master Collection Vol. 2 preserves better than it modernizes. That phrase probably best summarizes my experience with the collection. The stories remain excellent and represent some of the most important moments in Metal Gear. Especially Metal Gear Solid 4, which finally ceases to be limited to the PlayStation 3 after so many years.
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Duskfade is not trying to reinvent platform games in 3D, and perhaps it is not necessary. A Weird Beluga is aimed directly at a generation marked by names like Jak and Daxter, Ratchet & Clank and Kingdom Hearts, but it manages to do more than simply reproduce that nostalgia.
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This is perhaps the saddest summary of Agefield High: Rock the School. There's a good idea here. There's even a game that, in some small moments, manages to be fun. But, in the version I played for this review, there's mainly the feeling of a work that reached the end of its development long before it was truly ready for a final evaluation.
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Beast of Reincarnation could have presented its qualities earlier and better organized its numerous systems. Even so, combat, narrative, and soundtrack grow together into a final sequence capable of rewarding persistence. It's an experience that takes time to blossom, but reveals, in its second half, a much better game than its first few hours make it seem.
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Halo: Campaign Evolved deeply modernizes the presentation of a historic campaign, but it cannot completely hide a structure designed in 2001. With no nostalgia for the franchise, I found lengthy missions, shallow objectives, repetitive environments, and combat that rarely demanded more than pushing forward, recharging my shields, and shooting. Technical issues weighed even more heavily, as separate progression-blocking bugs prevented me from advancing in both the main campaign and Operation: Meteorite. Longtime fans may find enough value in the new content and revamped presentation, but newcomers have more modern, varied, and reliable shooters to choose from.
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Anyone who has never visited Spira will find a vast and historic adventure here. Those who specifically want to play in portable mode will also have a good experience. Still, at full price, the best option is to wait for a sale.
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LIFTED is a short adventure, but it makes good use of its just over three hours. The game introduces new ideas, alternates between puzzles and precision platforming, and reaches its conclusion before its structure starts to become repetitive.
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