Lucas de Azevedo Soares
- Chrono Trigger
- Metal Gear Solid 3: Snake Eater
- Final Fantasy X
Lucas de Azevedo Soares's Reviews
The Switch 2 version of Tomb Raider: Definitive Edition isn't the prettiest or most visually stunning. But it's a pleasant, fluid, portable, and modern version that respects the original experience and makes it accessible in a different way.
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Constance is, above all, a difficult Metroidvania, one that truly demands precision, attention, and resilience, especially when facing bosses. But the title also shows sensitivity by offering accessibility options that soften much of that harshness, making room for those who want to enjoy the narrative, art, and symbolism without facing so much pressure.
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Dispatch is, above all, a narrative experience. It doesn't try to deceive the player with promises of mechanical depth, nor does it get lost in complex systems. It wants to tell a story of flawed superheroes, with biting humor, choreographed action, and choices that shape relationships without ever punishing the player for "making mistakes."
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Windswept is a game with good intentions, but it stumbles due to design decisions that compromise the experience.
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Playing Replanted made me feel like I went back in time, not only because of the visuals or the music, but because of the feeling of playing something made with a focus on fun and accessibility. It's a game that respects your time, your money, and your memory.
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The Beast is the kind of game that shows how Techland has learned from the past. It's denser, more cohesive, and more emotional. It recaptures the DNA of the first title, but matures its ideas with a dose of brutality that few studios manage to balance so naturally.
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Z-A is a good Pokémon game, but not the big leap that many were expecting. It's a title that relies more on nostalgia and experimentation than on consistency, and one that will likely divide opinions among fans.
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The narrative is the highlight of the game, and the art direction does an excellent job of helping to tell that story. There are some gameplay shortcomings, such as the absence of a map or clearer direction on where to go, as well as enemies having too much HP. It is recommended for those looking for something lighter, but still meaningful.
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Lost Soul Aside is a game that, despite some brilliant moments, fails to live up to the hype surrounding it. The narrative is generic, the characters unconvincing, and the level structure repeats patterns ad nauseam. The combat is fun and can excite hack & slash fans, but it suffers from imbalance, repetition, and a lack of variety.
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Echoes of the End is a typical mid-budget game that shows a lot of potential but fails to fully realize it.
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Upon finishing Metal Gear Solid Δ: Snake Eater, I had the same feeling I had before: that I had experienced something grand. This remake doesn't try to reinvent the wheel, and thank goodness it doesn't. It knows exactly what it is: a love letter to the past, preserving every detail that made the original a landmark, while smoothing out the rough edges with modern controls, cutting-edge visuals, and small conveniences.
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It's a title that delivers a lot of "grit" (the courageous action of facing Nazi mechs) and perhaps not so much "value" in terms of strategic depth.
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Mafia: The Old Country is undoubtedly a return to the franchise's roots. And that may be both its greatest strength and its greatest limitation.
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If you're looking for a welcoming, no-pressure journey that blends light combat, inspiring art, and short stories about humanity, Artis Impact is an excellent choice.
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If you finished the main campaign with that "wanting more" feeling, Ashes of Elrant delivers exactly that: more of what was already good. The expansion respects the original's identity, cleverly deepens the lore, and invites the player to re-immerse themselves in a world that still has stories to tell.
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Atomic Owl offers a good dose of fun, albeit imperfect.
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Wonder Boy: Asha in Monster World remains a great action-platformer, no matter the platform. Asha's adventure is light, fun, and full of nostalgic charm, fulfilling its role as casual entertainment.
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If you're a fan of stealth games with a classic structure, narrative focus, and well-structured mechanics, Eriksholm: The Stolen Dream is definitely worth your attention.
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despelote is a work with a strong cultural identity, which aims to tell a personal and meaningful story through video games. However, by prioritizing its documentary aesthetic, the title compromises the gameplay and doesn't deliver a satisfactory interactive experience.
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Even though it provides fun moments, especially for those who enjoy free exploration in open worlds, The Precinct is a frustrating experience for those who expected a natural evolution of the dynamic patrolling concept.
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